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Assembly Language Tutorial i ASSEMBLY LANGUAGE TUTORIAL Simply Easy Learning by tutorialspointcom tutorialspointcom TUTORIALS POINT Simply Easy Learning ABOUT THE TUTORIAL Assembly Programming Tutorial Assembly language is a lowlevel programming language for a computer or other programmable device specific to a particular computer architecture in contrast to most high level programming languages which are generally portable across multiple systems Assembly language is converted into executable machine code by a utility program referred to as an assembler like NASM MASM etc Audience This tutorial has been designed for software programmers with a need to understand the Assembly programming language starting from scratch This tutorial will give you enough understanding on Assembly programming language from where you can take yourself at higher level of expertise Prerequisites Before proceeding with this tutorial you should have a basic understanding of Computer Programming terminologies A basic understanding of any of the programming languages will help you in understanding the Assembly programming concepts and move fast on the learning track TUTORIALS POINT Simply Easy Learning Copyright Disclaimer Notice All the content and graphics on this tutorial are the property of tutorialspointcom Any content from tutorialspointcom or this tutorial may not be redistributed or reproduced in any way shape or form without the written permission of tutorialspointcom Failure to do so is a violation of copyright laws This tutorial may contain inaccuracies or errors and tutorialspoint provides no guarantee regarding the accuracy of the site or its contents including this tutorial If you discover that the tutorialspointcom site or this tutorial content contains some errors please contact us at webmastertutorialspointcom TUTORIALS POINT Simply Easy Learning Table of Content Assembly Programming Tutorial 2 Audience 2 Prerequisites 2 Copyright Disclaimer Notice 3 Assembly Introduction 8 What is Assembly Language 8 Advantages of Assembly Language 8 Basic Features of PC Hardware 9 The Binary Number System 9 The Hexadecimal Number System 9 Binary Arithmetic 10 Addressing Data in Memory 11 Assembly Environment Setup 13 Installing NASM 13 Assembly Basic Syntax 15 The data Section 15 The bss Section 15 The text section 15 Comments 15 Assembly Language Statements 16 Syntax of Assembly Language Statements 16 The Hello World Program in Assembly 16 Compiling and Linking an Assembly Program in NASM 17 Assembly Memory Segments 18 Memory Segments 18 Assembly Registers 20 Processor Registers 20 Data Registers 20 Pointer Registers 21 Index Registers 21 Control Registers 22 Segment Registers 22 Example 23 Assembly System Calls 24 Linux System Calls 24 Example 25 Addressing Modes 27 TUTORIALS POINT Simply Easy Learning Register Addressing 27 Immediate Addressing 27 Direct Memory Addressing 28 DirectOffset Addressing 28 Indirect Memory Addressing 28 The MOV Instruction 28 SYNTAX 28 EXAMPLE 29 Assembly Variables 31 Allocating Storage Space for Initialized Data 31 Allocating Storage Space for Uninitialized Data 32 Multiple Definitions 32 Multiple Initializations 33 Assembly Constants 34 The EQU Directive 34 Example 34 The assign Directive 35 The define Directive 35 Arithmetic Instructions 37 SYNTAX 37 EXAMPLE 37 The DEC Instruction 37 SYNTAX 37 EXAMPLE 37 The ADD and SUB Instructions 38 SYNTAX 38 EXAMPLE 38 The MULIMUL Instruction 40 SYNTAX 40 EXAMPLE 41 EXAMPLE 41 The DIVIDIV Instructions 42 SYNTAX 42 EXAMPLE 43 Logical Instructions 45 The AND Instruction 45 Example 46 The OR Instruction 46 Example 47 TUTORIALS POINT Simply Easy Learning The XOR Instruction 47 The TEST Instruction 48 The NOT Instruction 48 Assembly Conditions 49 The CMP Instruction 49 SYNTAX 49 EXAMPLE 49 Unconditional Jump 50 SYNTAX 50 EXAMPLE 50 Conditional Jump 50 Example 51 Assembly Loops 53 Example 53 Assembly Numbers 55 ASCII Representation 56 BCD Representation 57 Example 57 Assembly Strings 59 String Instructions 59 MOVS 60 LODS 61 CMPS 62 SCAS 63 Repetition Prefixes 64 Assembly Arrays 65 Example 66 Assembly Procedures 67 Syntax 67 Example 67 Stacks Data Structure 68 EXAMPLE 69 Assembly Recursion 70 Assembly Macros 72 Example 73 Assembly File Management 74 File Descriptor 74 File Pointer 74 File Handling System Calls 74 TUTORIALS POINT Simply Easy Learning Creating and Opening a File 75 Opening an Existing File 75 Reading from a File 75 Writing to a File 76 Closing a File 76 Updating a File 76 Example 77 Memory Management 79 Example 79 TUTORIALS POINT Simply Easy Learning Assembly Introduction What is Assembly Language Each personal computer has a microprocessor that manages the computers arithmetical logical and control activities Each family of processors has its own set of instructions for handling various operations like getting input from keyboard displaying information on screen and performing various other jobs These set of instructions are called machine language instruction Processor understands only machine language instructions which are strings of 1s and 0s However machine language is too obscure and complex for using in software development So the low level assembly language is designed for a specific family of processors that represents various instructions in symbolic code and a more understandable form Advantages of Assembly Language An understanding of assembly language provides knowledge of Interface of programs with OS processor and BIOS Representation of data in memory and other external devices How processor accesses and executes instruction How instructions accesses and process data How a program access external devices Other advantages of using assembly language are It requires less memory and execution time It allows hardwarespecific complex jobs in an easier way It is suitable for timecritical jobs CHAPTER 1 TUTORIALS POINT Simply Easy Learning It is most suitable for writing interrupt service routines and other memory resident programs Basic Features of PC Hardware The main internal hardware of a PC consists of the processor memory and the registers The registers are processor components that hold data and address To execute a program the system copies it from the external device into the internal memory The processor executes the program instructions The fundamental unit of computer storage is a bit it could be on 1 or off 0 A group of nine related bits makes a byte Eight bits are used for data and the last one is used for parity According to the rule of parity number of bits that are on 1 in each byte should always be odd So the parity bit is used to make the number of bits in a byte odd If the parity is even the system assumes that there had been a parity error though rare which might have caused due to hardware fault or electrical disturbance The processor supports the following data sizes Word a 2byte data item Doubleword a 4byte 32 bit data item Quadword an 8byte 64 bit data item Paragraph a 16byte 128 bit area Kilobyte 1024 bytes Megabyte 1048576 bytes The Binary Number System Every number system uses positional notation ie each position in which a digit is written has a different positional value Each position is power of the base which is 2 for binary number system and these powers begin at 0 and increase by 1 The following table shows the positional values for an 8bit binary number where all bits are set on Bit value 1 1 1 1 1 1 1 1 Position value as a power of base 2 128 64 32 16 8 4 2 1 Bit number 7 6 5 4 3 2 1 0 The value of a binary number is based on the presence of 1 bits and their positional value So the value of the given binary number is 1 2 4 8 16 32 64 128 255 which is same as 28 1 The Hexadecimal Number System Hexadecimal number system uses base 16 The digits range from 0 to 15 By convention the letters A through F is used to represent the hexadecimal digits corresponding to decimal values 10 through 15 TUTORIALS POINT Simply Easy Learning Main use of hexadecimal numbers in computing is for abbreviating lengthy binary representations Basically hexadecimal number system represents a binary data by dividing each byte in half and expressing the value of each halfbyte The following table provides the decimal binary and hexadecimal equivalents Decimal number Binary representation Hexadecimal representation 0 0 0 1 1 1 2 10 2 3 11 3 4 100 4 5 101 5 6 110 6 7 111 7 8 1000 8 9 1001 9 10 1010 A 11 1011 B 12 1100 C 13 1101 D 14 1110 E 15 1111 F To convert a binary number to its hexadecimal equivalent break it into groups of 4 consecutive groups each starting from the right and write those groups over the corresponding digits of the hexadecimal number Example Binary number 1000 1100 1101 0001 is equivalent to hexadecimal 8CD1 To convert a hexadecimal number to binary just write each hexadecimal digit into its 4digit binary equivalent Example Hexadecimal number FAD8 is equivalent to binary 1111 1010 1101 1000 Binary Arithmetic The following table illustrates four simple rules for binary addition i ii iii iv 1 0 1 1 1 0 0 1 1 0 1 10 11 Rules iii and iv shows a carry of a 1bit into the next left position Example TUTORIALS POINT Simply Easy Learning Decimal Binary 60 00111100 42 00101010 102 01100110 A negative binary value is expressed in twos complement notation According to this rule to convert a binary number to its negative value is to reverse its bit values and add 1 Example Number 53 00110101 Reverse the bits 11001010 Add 1 1 Number 53 11001011 To subtract one value from another convert the number being subtracted to twos complement format and add the numbers Example Subtract 42 from 53 Number 53 00110101 Number 42 00101010 Reverse the bits of 42 11010101 Add 1 1 Number 42 11010110 53 42 11 00001011 Overflow of the last 1 bit is lost Addressing Data in Memory The process through which the processor controls the execution of instructions is referred as the fetchdecode execute cycle or the execution cycle It consists of three continuous steps Fetching the instruction from memory Decoding or identifying the instruction Executing the instruction The processor may access one or more bytes of memory at a time Let us consider a hexadecimal number 0725H This number will require two bytes of memory The highorder byte or most significant byte is 07 and the low order byte is 25 The processor stores data in reversebyte sequence ie the loworder byte is stored in low memory address and highorder byte in high memory address So if processor brings the value 0725H from register to memory it will transfer 25 first to the lower memory address and 07 to the next memory address TUTORIALS POINT Simply Easy Learning x memory address When the processor gets the numeric data from memory to register it again reverses the bytes There are two kinds of memory addresses An absolute address a direct reference of specific location The segment address or offset starting address of a memory segment with the offset value TUTORIALS POINT Simply Easy Learning Assembly Environment Setup Assembly language is dependent upon the instruction set and the architecture of the processor In this tutorial we focus on Intel 32 processors like Pentium To follow this tutorial you will need An IBM PC or any equivalent compatible computer A copy of Linux operating system A copy of NASM assembler program There are many good assembler programs like Microsoft Assembler MASM Borland Turbo Assembler TASM The GNU assembler GAS We will use the NASM assembler as it is Free You can download it from various web sources Well documented and you will get lots of information on net Could be used on both Linux and Windows Installing NASM If you select Development Tools while installed Linux you may NASM installed along with the Linux operating system and you do not need to download and install it separately For checking whether you already have NASM installed take the following steps Open a Linux terminal Type whereis nasm and press ENTER If it is already installed then a line like nasm usrbinnasm appears Otherwise you will see justnasm then you need to install NASM To install NASM take the following steps CHAPTER 2 TUTORIALS POINT Simply Easy Learning Check The netwide assembler NASM website for the latest version Download the Linux source archive nasmXXX ta gz where XXX is the NASM version number in the archive Unpack the archive into a directory which creates a subdirectory nasmX XX cd to nasmX XX and type configure This shell script will find the best C compiler to use and set up Makefiles accordingly Type make to build the nasm and ndisasm binaries Type make install to install nasm and ndisasm in usrlocalbin and to install the man pages This should install NASM on your system Alternatively you can use an RPM distribution for the Fedora Linux This version is simpler to install just doubleclick the RPM file TUTORIALS POINT Simply Easy Learning Assembly Basic Syntax An assembly program can be divided into three sections The data section The bss section The text section The data Section The data section is used for declaring initialized data or constants This data does not change at runtime You can declare various constant values file names or buffer size etc in this section The syntax for declaring data section is section data The bss Section The bss section is used for declaring variables The syntax for declaring bss section is section bss The text section The text section is used for keeping the actual code This section must begin with the declarationglobal main which tells the kernel where the program execution begins The syntax for declaring text section is section text global main main Comments Assembly language comment begins with a semicolon It may contain any printable character including blank It can appear on a line by itself like CHAPTER 3 TUTORIALS POINT Simply Easy Learning This program displays a message on screen or on the same line along with an instruction like add eax ebx adds ebx to eax Assembly Language Statements Assembly language programs consist of three types of statements Executable instructions or instructions Assembler directives or pseudoops Macros The executable instructions or simply instructions tell the processor what to do Each instruction consists of an operation code opcode Each executable instruction generates one machine language instruction The assembler directives or pseudoops tell the assembler about the various aspects of the assembly process These are nonexecutable and do not generate machine language instructions Macros are basically a text substitution mechanism Syntax of Assembly Language Statements Assembly language statements are entered one statement per line Each statement follows the following format label mnemonic operands comment The fields in the square brackets are optional A basic instruction has two parts the first one is the name of the instruction or the mnemonic which is to be executed and the second are the operands or the parameters of the command Following are some examples of typical assembly language statements INC COUNT Increment the memory variable COUNT MOV TOTAL 48 Transfer the value 48 in the memory variable TOTAL ADD AH BH Add the content of the BH register into the AH register AND MASK1 128 Perform AND operation on the variable MASK1 and 128 ADD MARKS 10 Add 10 to the variable MARKS MOV AL 10 Transfer the value 10 to the AL register The Hello World Program in Assembly The following assembly language code displays the string Hello World on the screen section text global main must be declared for linker ld main tells linker entry point mov edxlen message length mov ecxmsg message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel TUTORIALS POINT Simply Easy Learning mov eax1 system call number sysexit int 0x80 call kernel section data msg db Hello world 0xa our dear string len equ msg length of our dear string When the above code is compiled and executed it produces following result Hello world Compiling and Linking an Assembly Program in NASM Make sure you have set the path of nasm and ld binaries in your PATH environment variable Now take the following steps for compiling and linking the above program Type the above code using a text editor and save it as helloasm Make sure that you are in the same directory as where you saved helloasm To assemble the program type nasm f elf helloasm If there is any error you will be prompted about that at this stage Otherwise an object file of your program named helloo will be created To link the object file and create an executable file named hello type ld m elfi386 s o hello helloo Execute the program by typing hello If you have done everything correctly it will display Hello world on the screen TUTORIALS POINT Simply Easy Learning Assembly Memory Segments We have already discussed three sections of an assembly program These sections represent various memory segments as well Interestingly if you replace the section keyword with segment you will get the same result Try the following code segment text code segment global main must be declared for linker main tell linker entry point mov edxlen message length mov ecxmsg message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel segment data data segment msg db Hello world0xa our dear string len equ msg length of our dear string When the above code is compiled and executed it produces following result Hello world Memory Segments A segmented memory model divides the system memory into groups of independent segments referenced by pointers located in the segment registers Each segment is used to contain a specific type of data One segment is used to contain instruction codes another segment stores the data elements and a third segment keeps the program stack In the light of the above discussion we can specify various memory segments as Data segment it is represented by data section and the bss The data section is used to declare the memory region where data elements are stored for the program This section cannot be expanded after the data elements are declared and it remains static throughout the program The bss section is also a static memory section that contains buffers for data to be declared later in the program This buffer memory is zerofilled CHAPTER 4 TUTORIALS POINT Simply Easy Learning Code segment it is represented by text section This defines an area in memory that stores the instruction codes This is also a fixed area Stack this segment contains data values passed to functions and procedures within the program TUTORIALS POINT Simply Easy Learning Assembly Registers Processor operations mostly involve processing data This data can be stored in memory and accessed from thereon However reading data from and storing data into memory slows down the processor as it involves complicated processes of sending the data request across the control bus and into the memory storage unit and getting the data through the same channel To speed up the processor operations the processor includes some internal memory storage locations called registers The registers stores data elements for processing without having to access the memory A limited number of registers are built into the processor chip Processor Registers There are ten 32bit and six 16bit processor registers in IA32 architecture The registers are grouped into three categories General registers Control registers Segment registers The general registers are further divided into the following groups Data registers Pointer registers Index registers Data Registers Four 32bit data registers are used for arithmetic logical and other operations These 32bit registers can be used in three ways 1 As complete 32bit data registers EAX EBX ECX EDX CHAPTER 5 2 Lower halves of the 32bit registers can be used as four 16bit data registers AX BX CX and DX 3 Lower and higher halves of the abovementioned four 16bit registers can be used as eight 8bit data registers AH AL BH BL CH CL DH and DL 32bit registers 16bit registers th a1 16 15 a7 ot Some of these data registers has specific used in arithmetical operations AX is the primary accumulator it is used in inputoutput and most arithmetic instructions For example in multiplication operation one operand is stored in EAX or AX or AL register according to the size of the operand BX is known as the base register as it could be used in indexed addressing CX is known as the count register as the ECX CX registers store the loop count in iterative operations DX is known as the data register It is also used in inputoutput operations It is also used with AX register along with DX for multiply and divide operations involving large values Pointer Registers The pointer registers are 32bit EIP ESP and EBP registers and corresponding 16bit right portions IP SP and BP There are three categories of pointer registers e Instruction Pointer IP the 16bit IP register stores the offset address of the next instruction to be executed IP in association with the CS register as CSIP gives the complete address of the current instruction in the code segment e Stack Pointer SP the 16bit SP register provides the offset value within the program stack SP in association with the SS register SSSP refers to be current position of data or address within the program stack e Base Pointer BP the 16bit BP register mainly helps in referencing the parameter variables passed to a subroutine The address in SS register is combined with the offset in BP to get the location of the parameter BP can also be combined with DI and SI as base register for special addressing Pointer registers 31 16 15 0 Index Registers The 32bit index registers ES and EDI and their 16bit rightmost portions SI and DI are used for indexed addressing and sometimes used in addition and subtraction There are two sets of index pointers e Source Index Sl it is used as source index for string operations e Destination Index Dl it is used as destination index for string operations TUTORIALS POINT TUTORIALS POINT Simply Easy Learning Control Registers The 32bit instruction pointer register and 32bit flags register combined are considered as the control registers Many instructions involve comparisons and mathematical calculations and change the status of the flags and some other conditional instructions test the value of these status flags to take the control flow to other location The common flag bits are Overflow Flag OF indicates the overflow of a highorder bit leftmost bit of data after a signed arithmetic operation Direction Flag DF determines left or right direction for moving or comparing string data When the DF value is 0 the string operation takes lefttoright direction and when the value is set to 1 the string operation takes righttoleft direction Interrupt Flag IF determines whether the external interrupts like keyboard entry etc are to be ignored or processed It disables the external interrupt when the value is 0 and enables interrupts when set to 1 Trap Flag TF allows setting the operation of the processor in singlestep mode The DEBUG program we used sets the trap flag so we could step through the execution one instruction at a time Sign Flag SF shows the sign of the result of an arithmetic operation This flag is set according to the sign of a data item following the arithmetic operation The sign is indicated by the highorder of leftmost bit A positive result clears the value of SF to 0 and negative result sets it to 1 Zero Flag ZF indicates the result of an arithmetic or comparison operation A nonzero result clears the zero flag to 0 and a zero result sets it to 1 Auxiliary Carry Flag AF contains the carry from bit 3 to bit 4 following an arithmetic operation used for specialized arithmetic The AF is set when a 1byte arithmetic operation causes a carry from bit 3 into bit 4 Parity Flag PF indicates the total number of 1bits in the result obtained from an arithmetic operation An even number of 1bits clears the parity flag to 0 and an odd number of 1bits sets the parity flag to 1 Carry Flag CF contains the carry of 0 or 1 from a highorder bit leftmost after an arithmetic operation It also stores the contents of last bit of a shift or rotate operation The following table indicates the position of flag bits in the 16bit Flags register Flag O D I T S Z A P C Bit no 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Segment Registers Segments are specific areas defined in a program for containing data code and stack There are three main segments Code Segment it contains all the instructions to be executed A 16 bit Code Segment register or CS register stores the starting address of the code segment Data Segment it contains data constants and work areas A 16 bit Data Segment register of DS register stores the starting address of the data segment Stack Segment it contains data and return addresses of procedures or subroutines It is implemented as a stack data structure The Stack Segment register or SS register stores the starting address of the stack TUTORIALS POINT Simply Easy Learning Apart from the DS CS and SS registers there are other extra segment registers ES extra segment FS and GS which provides additional segments for storing data In assembly programming a program needs to access the memory locations All memory locations within a segment are relative to the starting address of the segment A segment begins in an address evenly disable by 16 or hexadecimal 10 So all the rightmost hex digit in all such memory addresses is 0 which is not generally stored in the segment registers The segment registers stores the starting addresses of a segment To get the exact location of data or instruction within a segment an offset value or displacement is required To reference any memory location in a segment the processor combines the segment address in the segment register with the offset value of the location Example Look at the following simple program to understand the use of registers in assembly programming This program displays 9 stars on the screen along with a simple message section text global main must be declared for linker gcc main tell linker entry point mov edxlen message length mov ecxmsg message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov edx9 message length mov ecxs2 message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data msg db Displaying 9 stars0xa a message len equ msg length of message s2 times 9 db When the above code is compiled and executed it produces following result Displaying 9 stars TUTORIALS POINT Simply Easy Learning Assembly System Calls System calls are APIs for the interface between user space and kernel space We have already used the system calls syswrite and sysexit for writing into the screen and exiting from the program respectively Linux System Calls You can make use of Linux system calls in your assembly programs You need to take the following steps for using Linux system calls in your program Put the system call number in the EAX register Store the arguments to the system call in the registers EBX ECX etc Call the relevant interrupt 80h The result is usually returned in the EAX register There are six registers that stores the arguments of the system call used These are the EBX ECX EDX ESI EDI and EBP These registers take the consecutive arguments starting with the EBX register If there are more than six arguments then the memory location of the first argument is stored in the EBX register The following code snippet shows the use of the system call sysexit mov eax1 system call number sysexit int 0x80 call kernel The following code snippet shows the use of the system call syswrite mov edx4 message length mov ecxmsg message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel All the syscalls are listed in usrincludeasmunistdh together with their numbers the value to put in EAX before you call int 80h The following table shows some of the system calls used in this tutorial CHAPTER 6 TUTORIALS POINT Simply Easy Learning eax Name ebx ecx edx esx edi 1 sysexit int 2 sysfork struct ptregs 3 sysread unsigned int char sizet 4 syswrite unsigned int const char sizet 5 sysopen const char int int 6 sysclose unsigned int Example The following example reads a number from the keyboard and displays it on the screen section data Data segment userMsg db Please enter a number Ask the user to enter a number lenUserMsg equ userMsg The length of the message dispMsg db You have entered lenDispMsg equ dispMsg section bss Uninitialized data num resb 5 section text Code Segment global main main User prompt mov eax 4 mov ebx 1 mov ecx userMsg mov edx lenUserMsg int 80h Read and store the user input mov eax 3 mov ebx 2 mov ecx num mov edx 5 5 bytes numeric 1 for sign of that information int 80h Output the message The entered number is mov eax 4 mov ebx 1 mov ecx dispMsg mov edx lenDispMsg int 80h Output the number entered mov eax 4 mov ebx 1 mov ecx num mov edx 5 int 80h Exit code mov eax 1 mov ebx 0 int 80h When the above code is compiled and executed it produces following result TUTORIALS POINT Simply Easy Learning Please enter a number 1234 You have entered1234 TUTORIALS POINT Simply Easy Learning Addressing Modes Most assembly language instructions require operands to be processed An operand address provides the location where the data to be processed is stored Some instructions do not require an operand whereas some other instructions may require one two or three operands When an instruction requires two operands the first operand is generally the destination which contains data in a register or memory location and the second operand is the source Source contains either the data to be delivered immediate addressing or the address in register or memory of the data Generally the source data remains unaltered after the operation The three basic modes of addressing are Register addressing Immediate addressing Memory addressing Register Addressing In this addressing mode a register contains the operand Depending upon the instruction the register may be the first operand the second operand or both For example MOV DX TAXRATE Register in first operand MOV COUNT CX Register in second operand MOV EAX EBX Both the operands are in registers As processing data between registers does not involve memory it provides fastest processing of data Immediate Addressing An immediate operand has a constant value or an expression When an instruction with two operands uses immediate addressing the first operand may be a register or memory location and the second operand is an immediate constant The first operand defines the length of the data For example BYTEVALUE DB 150 A byte value is defined WORDVALUE DW 300 A word value is defined ADD BYTEVALUE 65 An immediate operand 65 is added MOV AX 45H Immediate constant 45H is transferred to AX CHAPTER 7 TUTORIALS POINT Simply Easy Learning Direct Memory Addressing When operands are specified in memory addressing mode direct access to main memory usually to the data segment is required This way of addressing results in slower processing of data To locate the exact location of data in memory we need the segment start address which is typically found in the DS register and an offset value This offset value is also called effective address In direct addressing mode the offset value is specified directly as part of the instruction usually indicated by the variable name The assembler calculates the offset value and maintains a symbol table which stores the offset values of all the variables used in the program In direct memory addressing one of the operands refers to a memory location and the other operand references a register For example ADD BYTEVALUE DL Adds the register in the memory location MOV BX WORDVALUE Operand from the memory is added to register DirectOffset Addressing This addressing mode uses the arithmetic operators to modify an address For example look at the following definitions that define tables of data BYTETABLE DB 14 15 22 45 Tables of bytes WORDTABLE DW 134 345 564 123 Tables of words The following operations access data from the tables in the memory into registers MOV CL BYTETABLE2 Gets the 3rd element of the BYTETABLE MOV CL BYTETABLE 2 Gets the 3rd element of the BYTETABLE MOV CX WORDTABLE3 Gets the 4th element of the WORDTABLE MOV CX WORDTABLE 3 Gets the 4th element of the WORDTABLE Indirect Memory Addressing This addressing mode utilizes the computers ability of SegmentOffset addressing Generally the base registers EBX EBP or BX BP and the index registers DI SI coded within square brackets for memory references are used for this purpose Indirect addressing is generally used for variables containing several elements like arrays Starting address of the array is stored in say the EBX register The following code snippet shows how to access different elements of the variable MYTABLE TIMES 10 DW 0 Allocates 10 words 2 bytes each initialized to 0 MOV EBX MYTABLE Effective Address of MYTABLE in EBX MOV EBX 110 MYTABLE0 110 ADD EBX 2 EBX EBX 2 MOV EBX 123 MYTABLE1 123 The MOV Instruction We have already used the MOV instruction that is used for moving data from one storage space to another The MOV instruction takes two operands SYNTAX Syntax of the MOV instruction is TUTORIALS POINT Simply Easy Learning MOV destination source The MOV instruction may have one of the following five forms MOV register register MOV register immediate MOV memory immediate MOV register memory MOV memory register Please note that Both the operands in MOV operation should be of same size The value of source operand remains unchanged The MOV instruction causes ambiguity at times For example look at the statements MOV EBX MYTABLE Effective Address of MYTABLE in EBX MOV EBX 110 MYTABLE0 110 It is not clear whether you want to move a byte equivalent or word equivalent of the number 110 In such cases it is wise to use a type specifier Following table shows some of the common type specifiers Type Specifier Bytes addressed BYTE 1 WORD 2 DWORD 4 QWORD 8 TBYTE 10 EXAMPLE The following program illustrates some of the concepts discussed above It stores a name Zara Ali in the data section of the memory Then changes its value to another name Nuha Ali programmatically and displays both the names section text global main must be declared for linker ld main tell linker entry point writing the name Zara Ali mov edx9 message length mov ecx name message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov name dword Nuha Changed the name to Nuha Ali writing the name Nuha Ali mov edx8 message length mov ecxname message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite TUTORIALS POINT Simply Easy Learning int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data name db Zara Ali When the above code is compiled and executed it produces following result Zara Ali Nuha Ali TUTORIALS POINT Simply Easy Learning Assembly Variables NASM provides various define directives for reserving storage space for variables The define assembler directive is used for allocation of storage space It can be used to reserve as well as initialize one or more bytes Allocating Storage Space for Initialized Data The syntax for storage allocation statement for initialized data is variablename definedirective initialvalue initialvalue Where variablename is the identifier for each storage space The assembler associates an offset value for each variable name defined in the data segment There are five basic forms of the define directive Directive Purpose Storage Space DB Define Byte allocates 1 byte DW Define Word allocates 2 bytes DD Define Doubleword allocates 4 bytes DQ Define Quadword allocates 8 bytes DT Define Ten Bytes allocates 10 bytes Following are some examples of using define directives choice DB y number DW 12345 negnumber DW 12345 bignumber DQ 123456789 realnumber1 DD 1234 realnumber2 DQ 123456 Please note that Each byte of character is stored as its ASCII value in hexadecimal Each decimal value is automatically converted to its 16bit binary equivalent and stored as a hexadecimal number CHAPTER 8 TUTORIALS POINT Simply Easy Learning Processor uses the littleendian byte ordering Negative numbers are converted to its 2s complement representation Short and long floatingpoint numbers are represented using 32 or 64 bits respectively The following program shows use of the define directive section text global main must be declared for linker gcc main tell linker entry point mov edx1 message length mov ecxchoice message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data choice DB y When the above code is compiled and executed it produces following result y Allocating Storage Space for Uninitialized Data The reserve directives are used for reserving space for uninitialized data The reserve directives take a single operand that specifies the number of units of space to be reserved Each define directive has a related reserve directive There are five basic forms of the reserve directive Directive Purpose RESB Reserve a Byte RESW Reserve a Word RESD Reserve a Doubleword RESQ Reserve a Quadword REST Reserve a Ten Bytes Multiple Definitions You can have multiple data definition statements in a program For example choice DB Y ASCII of y 79H number1 DW 12345 12345D 3039H number2 DD 12345679 123456789D 75BCD15H The assembler allocates contiguous memory for multiple variable definitions TUTORIALS POINT Simply Easy Learning Multiple Initializations The TIMES directive allows multiple initializations to the same value For example an array named marks of size 9 can be defined and initialized to zero using the following statement marks TIMES 9 DW 0 The TIMES directive is useful in defining arrays and tables The following program displays 9 asterisks on the screen section text global main must be declared for linker ld main tell linker entry point mov edx9 message length mov ecx stars message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data stars times 9 db When the above code is compiled and executed it produces following result TUTORIALS POINT Simply Easy Learning Assembly Constants There are several directives provided by NASM that define constants We have already used the EQU directive in previous chapters We will particularly discuss three directives EQU assign define The EQU Directive The EQU directive is used for defining constants The syntax of the EQU directive is as follows CONSTANTNAME EQU expression For example TOTALSTUDENTS equ 50 You can then use this constant value in your code like mov ecx TOTALSTUDENTS cmp eax TOTALSTUDENTS The operand of an EQU statement can be an expression LENGTH equ 20 WIDTH equ 10 AREA equ length width Above code segment would define AREA as 200 Example The following example illustrates the use of the EQU directive SYSEXIT equ 1 SYSWRITE equ 4 CHAPTER 9 TUTORIALS POINT Simply Easy Learning STDIN equ 0 STDOUT equ 1 section text global main must be declared for using gcc main tell linker entry point mov eax SYSWRITE mov ebx STDOUT mov ecx msg1 mov edx len1 int 0x80 mov eax SYSWRITE mov ebx STDOUT mov ecx msg2 mov edx len2 int 0x80 mov eax SYSWRITE mov ebx STDOUT mov ecx msg3 mov edx len3 int 0x80 mov eaxSYSEXIT system call number sysexit int 0x80 call kernel section data msg1 db Hello programmers0xA0xD len1 equ msg1 msg2 db Welcome to the world of 0xA0xD len2 equ msg2 msg3 db Linux assembly programming len3 equ msg3 When the above code is compiled and executed it produces following result Hello programmers Welcome to the world of Linux assembly programming The assign Directive The assign directive can be used to define numeric constants like the EQU directive This directive allows redefinition For example you may define the constant TOTAL as assign TOTAL 10 Later in the code you can redefine it as assign TOTAL 20 This directive is casesensitive The define Directive The define directive allows defining both numeric and string constants This directive is similar to the define in C For example you may define the constant PTR as define PTR EBP4 TUTORIALS POINT Simply Easy Learning The above code replaces PTR by EBP4 This directive also allows redefinition and it is case sensitive TUTORIALS POINT Simply Easy Learning Arithmetic Instructions The INC Instruction The INC instruction is used for incrementing an operand by one It works on a single operand that can be either in a register or in memory SYNTAX The INC instruction has the following syntax INC destination The operand destination could be an 8bit 16bit or 32bit operand EXAMPLE INC EBX Increments 32bit register INC DL Increments 8bit register INC count Increments the count variable The DEC Instruction The DEC instruction is used for decrementing an operand by one It works on a single operand that can be either in a register or in memory SYNTAX The DEC instruction has the following syntax DEC destination The operand destination could be an 8bit 16bit or 32bit operand EXAMPLE segment data count dw 0 value db 15 segment text inc count CHAPTER 10 TUTORIALS POINT Simply Easy Learning dec value mov ebx count inc word ebx mov esi value dec byte esi The ADD and SUB Instructions The ADD and SUB instructions are used for performing simple additionsubtraction of binary data in byte word and doubleword size ie for adding or subtracting 8bit 16bit or 32bit operands respectively SYNTAX The ADD and SUB instructions have the following syntax ADDSUB destination source The ADDSUB instruction can take place between Register to register Memory to register Register to memory Register to constant data Memory to constant data However like other instructions memorytomemory operations are not possible using ADDSUB instructions An ADD or SUB operation sets or clears the overflow and carry flags EXAMPLE The following example asks two digits from the user stores the digits in the EAX and EBX register respectively adds the values stores the result in a memory location res and finally displays the result SYSEXIT equ 1 SYSREAD equ 3 SYSWRITE equ 4 STDIN equ 0 STDOUT equ 1 segment data msg1 db Enter a digit 0xA0xD len1 equ msg1 msg2 db Please enter a second digit 0xA0xD len2 equ msg2 msg3 db The sum is len3 equ msg3 segment bss TUTORIALS POINT Simply Easy Learning num1 resb 2 num2 resb 2 res resb 1 section text global main must be declared for using gcc main tell linker entry point mov eax SYSWRITE mov ebx STDOUT mov ecx msg1 mov edx len1 int 0x80 mov eax SYSREAD mov ebx STDIN mov ecx num1 mov edx 2 int 0x80 mov eax SYSWRITE mov ebx STDOUT mov ecx msg2 mov edx len2 int 0x80 mov eax SYSREAD mov ebx STDIN mov ecx num2 mov edx 2 int 0x80 mov eax SYSWRITE mov ebx STDOUT mov ecx msg3 mov edx len3 int 0x80 moving the first number to eax register and second number to ebx and subtracting ascii 0 to convert it into a decimal number mov eax number1 sub eax 0 mov ebx number2 sub ebx 0 add eax and ebx add eax ebx add 0 to to convert the sum from decimal to ASCII add eax 0 storing the sum in memory location res mov res eax print the sum mov eax SYSWRITE mov ebx STDOUT mov ecx res mov edx 1 int 0x80 exit mov eax SYSEXIT xor ebx ebx TUTORIALS POINT Simply Easy Learning int 0x80 When the above code is compiled and executed it produces following result Enter a digit 3 Please enter a second digit 4 The sum is 7 The program with hardcoded variables section text global main must be declared for using gcc main tell linker entry point mov eax3 sub eax 0 mov ebx 4 sub ebx 0 add eax ebx add eax 0 mov sum eax mov ecxmsg mov edx len mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel nwln mov ecxsum mov edx 1 mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data msg db The sum is 0xA0xD len equ msg segment bss sum resb 1 When the above code is compiled and executed it produces following result The sum is 7 The MULIMUL Instruction There are two instructions for multiplying binary data The MUL Multiply instruction handles unsigned data and the IMUL Integer Multiply handles signed data Both instructions affect the Carry and Overflow flag SYNTAX The syntax for the MULIMUL instructions is as follows MULIMUL multiplier TUTORIALS POINT Simply Easy Learning Multiplicand in both cases will be in an accumulator depending upon the size of the multiplicand and the multiplier and the generated product is also stored in two registers depending upon the size of the operands Following section explains MULL instructions with three different cases SN Scenarios 1 When two bytes are multiplied The multiplicand is in the AL register and the multiplier is a byte in the memory or in another register The product is in AX High order 8 bits of the product is stored in AH and the low order 8 bits are stored in AL 2 When two oneword values are multiplied The multiplicand should be in the AX register and the multiplier is a word in memory or another register For example for an instruction like MUL DX you must store the multiplier in DX and the multiplicand in AX The resultant product is a double word which will need two registers The High order leftmost portion gets stored in DX and the lowerorder rightmost portion gets stored in AX 3 When two doubleword values are multiplied When two doubleword values are multiplied the multiplicand should be in EAX and the multiplier is a doubleword value stored in memory or in another register The product generated is stored in the EDXEAX registers ie the high order 32 bits gets stored in the EDX register and the low order 32bits are stored in the EAX register EXAMPLE MOV AL 10 MOV DL 25 MUL DL MOV DL 0FFH DL 1 MOV AL 0BEH AL 66 IMUL DL EXAMPLE The following example multiplies 3 with 2 and displays the result section text TUTORIALS POINT Simply Easy Learning global main must be declared for using gcc main tell linker entry point mov al3 sub al 0 mov bl 2 sub bl 0 mul bl add al 0 mov res al mov ecxmsg mov edx len mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel nwln mov ecxres mov edx 1 mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data msg db The result is 0xA0xD len equ msg segment bss res resb 1 When the above code is compiled and executed it produces following result The result is 6 The DIVIDIV Instructions The division operation generates two elements a quotient and a remainder In case of multiplication overflow does not occur because doublelength registers are used to keep the product However in case of division overflow may occur The processor generates an interrupt if overflow occurs The DIV Divide instruction is used or unsigned data and the IDIV Integer Divide is used for signed data SYNTAX The format for the DIVIDIV instruction DIVIDIV divisor The dividend is in an accumulator Both the instructions can work with 8bit 16bit or 32bit operands The operation affects all six status flags Following section explains three cases of division with different operand size SN Scenarios 1 When the divisor is 1 byte The dividend is assumed to be in the AX register 16 bits After division the quotient goes to the AL register and the remainder goes to the AH register TUTORIALS POINT Simply Easy Learning 2 When the divisor is 1 word The dividend is assumed to be 32 bits long and in the DXAX registers The high order 16 bits are in DX and the low order 16 bits are in AX After division the 16 bit quotient goes to the AX register and the 16 bit remainder goes to the DX register 3 When the divisor is doubleword The dividend is assumed to be 64 bits long and in the EDXEAX registers The high order 32 bits are in EDX and the low order 32 bits are in EAX After division the 32 bit quotient goes to the EAX register and the 32 bit remainder goes to the EDX register EXAMPLE The following example divides 8 with 2 The dividend 8 is stored in the 16 bit AX register and thedivisor 2 is stored in the 8 bit BL register section text global main must be declared for using gcc main tell linker entry point mov ax8 sub ax 0 mov bl 2 sub bl 0 div bl add ax 0 TUTORIALS POINT Simply Easy Learning mov res ax mov ecxmsg mov edx len mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel nwln mov ecxres mov edx 1 mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data msg db The result is 0xA0xD len equ msg segment bss res resb 1 When the above code is compiled and executed it produces following result The result is 4 TUTORIALS POINT Simply Easy Learning Logical Instructions The processor instruction set provides the instructions AND OR XOR TEST and NOT Boolean logic which tests sets and clears the bits according to the need of the program The format for these instructions SN Instruction Format 1 AND AND operand1 operand2 2 OR OR operand1 operand2 3 XOR XOR operand1 operand2 4 TEST TEST operand1 operand2 5 NOT NOT operand1 The first operand in all the cases could be either in register or in memory The second operand could be either in registermemory or an immediate constant value However memory to memory operations are not possible These instructions compare or match bits of the operands and set the CF OF PF SF and ZF flags The AND Instruction The AND instruction is used for supporting logical expressions by performing bitwise AND operation The bitwise AND operation returns 1 if the matching bits from both the operands are 1 otherwise it returns 0 For example Operand1 0101 Operand2 0011 After AND Operand1 0001 The AND operation can be used for clearing one or more bits For example say the BL register contains 0011 1010 If you need to clear the high order bits to zero you AND it with 0FH AND BL 0FH This sets BL to 0000 1010 Lets take up another example If you want to check whether a given number is odd or even a simple test would be to check the least significant bit of the number If this is 1 the number is odd else the number is even Assuming the number is in AL register we can write CHAPTER 11 TUTORIALS POINT Simply Easy Learning AND AL 01H ANDing with 0000 0001 JZ EVENNUMBER The following program illustrates this Example section text global main must be declared for using gcc main tell linker entry point mov ax 8h getting 8 in the ax and ax 1 and ax with 1 jz evnn mov eax 4 system call number syswrite mov ebx 1 file descriptor stdout mov ecx oddmsg message to write mov edx len2 length of message int 0x80 call kernel jmp outprog evnn mov ah 09h mov eax 4 system call number syswrite mov ebx 1 file descriptor stdout mov ecx evenmsg message to write mov edx len1 length of message int 0x80 call kernel outprog mov eax1 system call number sysexit int 0x80 call kernel section data evenmsg db Even Number message showing even number len1 equ evenmsg oddmsg db Odd Number message showing odd number len2 equ oddmsg When the above code is compiled and executed it produces following result Even Number Change the value in the ax register with an odd digit like mov ax 9h getting 9 in the ax The program would display Odd Number Similarly to clear the entire register you can AND it with 00H The OR Instruction The OR instruction is used for supporting logical expression by performing bitwise OR operation The bitwise OR operator returns 1 if the matching bits from either or both operands are one It returns 0 if both the bits are zero For example Operand1 0101 Operand2 0011 TUTORIALS POINT Simply Easy Learning After OR Operand1 0111 The OR operation can be used for setting one or more bits For example let us assume the AL register contains 0011 1010 you need to set the four low order bits you can OR it with a value 0000 1111 ie FH OR BL 0FH This sets BL to 0011 1111 Example The following example demonstrates the OR instruction Let us store the value 5 and 3 in the AL and the BL register respectively Then the instruction OR AL BL should store 7 in the AL register section text global main must be declared for using gcc main tell linker entry point mov al 5 getting 5 in the al mov bl 3 getting 3 in the bl or al bl or al and bl registers result should be 7 add al byte 0 converting decimal to ascii mov result al mov eax 4 mov ebx 1 mov ecx result mov edx 1 int 0x80 outprog mov eax1 system call number sysexit int 0x80 call kernel section bss result resb 1 When the above code is compiled and executed it produces following result 7 The XOR Instruction The XOR instruction implements the bitwise XOR operation The XOR operation sets the resultant bit to 1 if and only if the bits from the operands are different If the bits from the operands are same both 0 or both 1 the resultant bit is cleared to 0 For example Operand1 0101 Operand2 0011 After XOR Operand1 0110 XORing an operand with itself changes the operand to 0 This is used to clear a register XOR EAX EAX TUTORIALS POINT Simply Easy Learning The TEST Instruction The TEST instruction works same as the AND operation but unlike AND instruction it does not change the first operand So if we need to check whether a number in a register is even or odd we can also do this using the TEST instruction without changing the original number TEST AL 01H JZ EVENNUMBER The NOT Instruction The NOT instruction implements the bitwise NOT operation NOT operation reverses the bits in an operand The operand could be either in a register or in the memory For example Operand1 0101 0011 After NOT Operand1 1010 1100 TUTORIALS POINT Simply Easy Learning Assembly Conditions Conditional execution in assembly language is accomplished by several looping and branching instructions These instructions can change the flow of control in a program Conditional execution is observed in two scenarios SN Conditional Instructions 1 Unconditional jump This is performed by the JMP instruction Conditional execution often involves a transfer of control to the address of an instruction that does not follow the currently executing instruction Transfer of control may be forward to execute a new set of instructions or backward to reexecute the same steps 2 Conditional jump This is performed by a set of jump instructions jcondition depending upon the condition The conditional instructions transfer the control by breaking the sequential flow and they do it by changing the offset value in IP Let us discuss the CMP instruction before discussing the conditional instructions The CMP Instruction The CMP instruction compares two operands It is generally used in conditional execution This instruction basically subtracts one operand from the other for comparing whether the operands are equal or not It does not disturb the destination or source operands It is used along with the conditional jump instruction for decision making SYNTAX CMP destination source CMP compares two numeric data fields The destination operand could be either in register or in memory The source operand could be a constant immediate data register or memory EXAMPLE CMP DX 00 Compare the DX value with zero JE L7 If yes then jump to label L7 CHAPTER 12 TUTORIALS POINT Simply Easy Learning L7 CMP is often used for comparing whether a counter value has reached the number of time a loop needs to be run Consider the following typical condition INC EDX CMP EDX 10 Compares whether the counter has reached 10 JLE LP1 If it is less than or equal to 10 then jump to LP1 Unconditional Jump As mentioned earlier this is performed by the JMP instruction Conditional execution often involves a transfer of control to the address of an instruction that does not follow the currently executing instruction Transfer of control may be forward to execute a new set of instructions or backward to reexecute the same steps SYNTAX The JMP instruction provides a label name where the flow of control is transferred immediately The syntax of the JMP instruction is JMP label EXAMPLE The following code snippet illustrates the JMP instruction MOV AX 00 Initializing AX to 0 MOV BX 00 Initializing BX to 0 MOV CX 01 Initializing CX to 1 L20 ADD AX 01 Increment AX ADD BX AX Add AX to BX SHL CX 1 shift left CX this in turn doubles the CX value JMP L20 repeats the statements Conditional Jump If some specified condition is satisfied in conditional jump the control flow is transferred to a target instruction There are numerous conditional jump instructions depending upon the condition and data Following are the conditional jump instructions used on signed data used for arithmetic operations Instruction Description Flags tested JEJZ Jump Equal or Jump Zero ZF JNEJNZ Jump not Equal or Jump Not Zero ZF JGJNLE Jump Greater or Jump Not LessEqual OF SF ZF JGEJNL Jump Greater or Jump Not Less OF SF JLJNGE Jump Less or Jump Not GreaterEqual OF SF JLEJNG Jump LessEqual or Jump Not Greater OF SF ZF Following are the conditional jump instructions used on unsigned data used for logical operations Instruction Description Flags tested TUTORIALS POINT Simply Easy Learning JEJZ Jump Equal or Jump Zero ZF JNEJNZ Jump not Equal or Jump Not Zero ZF JAJNBE Jump Above or Jump Not BelowEqual CF ZF JAEJNB Jump AboveEqual or Jump Not Below CF JBJNAE Jump Below or Jump Not AboveEqual CF JBEJNA Jump BelowEqual or Jump Not Above AF CF The following conditional jump instructions have special uses and check the value of flags Instruction Description Flags tested JXCZ Jump if CX is Zero none JC Jump If Carry CF JNC Jump If No Carry CF JO Jump If Overflow OF JNO Jump If No Overflow OF JPJPE Jump Parity or Jump Parity Even PF JNPJPO Jump No Parity or Jump Parity Odd PF JS Jump Sign negative value SF JNS Jump No Sign positive value SF The syntax for the Jcondition set of instructions Example CMP AL BL JE EQUAL CMP AL BH JE EQUAL CMP AL CL JE EQUAL NONEQUAL EQUAL Example The following program displays the largest of three variables The variables are doubledigit variables The three variables num1 num2 and num3 have values 47 72 and 31 respectively section text global main must be declared for using gcc main tell linker entry point mov ecx num1 cmp ecx num2 jg checkthirdnum mov ecx num3 checkthirdnum cmp ecx num3 TUTORIALS POINT Simply Easy Learning jg exit mov ecx num3 exit mov largest word ecx mov ecxmsg mov edx len mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel nwln mov ecxlargest mov edx 2 mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax 1 int 80h section data msg db The largest digit is 0xA0xD len equ msg num1 dd 47 num2 dd 22 num3 dd 31 segment bss largest resb 2 When the above code is compiled and executed it produces following result The largest digit is 47 TUTORIALS POINT Simply Easy Learning Assembly Loops The JMP instruction can be used for implementing loops For example the following code snippet can be used for executing the loopbody 10 times MOV CL 10 L1 LOOPBODY DEC CL JNZ L1 The processor instruction set however includes a group of loop instructions for implementing iteration The basic LOOP instruction has the following syntax LOOP label Where label is the target label that identifies the target instruction as in the jump instructions The LOOP instruction assumes that the ECX register contains the loop count When the loop instruction is executed the ECX register is decremented and the control jumps to the target label until the ECX register value ie the counter reaches the value zero The above code snippet could be written as mov ECX10 l1 loop body loop l1 Example The following program prints the number 1 to 9 on the screen section text global main must be declared for using gcc main tell linker entry point mov ecx10 mov eax 1 l1 mov num eax mov eax 4 mov ebx 1 push ecx CHAPTER 13 TUTORIALS POINT Simply Easy Learning mov ecx num mov edx 1 int 0x80 mov eax num sub eax 0 inc eax add eax 0 pop ecx loop l1 mov eax1 system call number sysexit int 0x80 call kernel section bss num resb 1 When the above code is compiled and executed it produces following result 123456789 TUTORIALS POINT Simply Easy Learning Assembly Numbers Numerical data is generally represented in binary system Arithmetic instructions operate on binary data When numbers are displayed on screen or entered from keyboard they are in ASCII form So far we have converted this input data in ASCII form to binary for arithmetic calculations and converted the result back to binary The following code shows this section text global main must be declared for using gcc main tell linker entry point mov eax3 sub eax 0 mov ebx 4 sub ebx 0 add eax ebx add eax 0 mov sum eax mov ecxmsg mov edx len mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel nwln mov ecxsum mov edx 1 mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data msg db The sum is 0xA0xD len equ msg segment bss sum resb 1 When the above code is compiled and executed it produces following result The sum is 7 CHAPTER 14 TUTORIALS POINT Simply Easy Learning Such conversions are however has an overhead and assembly language programming allows processing numbers in a more efficient way in the binary form Decimal numbers can be represented in two forms ASCII form BCD or Binary Coded Decimal form ASCII Representation In ASCII representation decimal numbers are stored as string of ASCII characters For example the decimal value 1234 is stored as 31 32 33 34H Where 31H is ASCII value for 1 32H is ASCII value for 2 and so on There are the following four instructions for processing numbers in ASCII representation AAA ASCII Adjust After Addition AAS ASCII Adjust After Subtraction AAM ASCII Adjust After Multiplication AAD ASCII Adjust Before Division These instructions do not take any operands and assumes the required operand to be in the AL register The following example uses the AAS instruction to demonstrate the concept section text global main must be declared for using gcc main tell linker entry point sub ah ah mov al 9 sub al 3 aas or al 30h mov res ax mov edxlen message length mov ecxmsg message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov edx1 message length mov ecxres message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data msg db The Result is0xa len equ msg section bss res resb 1 When the above code is compiled and executed it produces following result The Result is 6 TUTORIALS POINT Simply Easy Learning BCD Representation There are two types of BCD representation Unpacked BCD representation Packed BCD representation In unpacked BCD representation each byte stores the binary equivalent of a decimal digit For example the number 1234 is stored as 01 02 03 04H There are two instructions for processing these numbers AAM ASCII Adjust After Multiplication AAD ASCII Adjust Before Division The four ASCII adjust instructions AAA AAS AAM and AAD can also be used with unpacked BCD representation In packed BCD representation each digit is stored using four bits Two decimal digits are packed into a byte For example the number 1234 is stored as 12 34H There are two instructions for processing these numbers DAA Decimal Adjust After Addition DAS decimal Adjust After Subtraction There is no support for multiplication and division in packed BCD representation Example The following program adds up two 5digit decimal numbers and displays the sum It uses the above concepts section text global main must be declared for using gcc main tell linker entry point mov esi 4 pointing to the rightmost digit mov ecx 5 num of digits clc addloop mov al num1 esi adc al num2 esi aaa pushf or al 30h popf mov sum esi al dec esi loop addloop mov edxlen message length TUTORIALS POINT Simply Easy Learning mov ecxmsg message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov edx5 message length mov ecxsum message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data msg db The Sum is0xa len equ msg num1 db 12345 num2 db 23456 sum db When the above code is compiled and executed it produces following result The Sum is 35801 TUTORIALS POINT Simply Easy Learning Assembly Strings We have already used variable lengths strings in our previous examples You must have noticed that the variable lengths strings can have as many characters as required Generally we specify the length of the string by either of the two ways Explicitly storing string length Using a sentinel character We can store the string length explicitly by using the location counter symbol that represents the current value of the location counter In the following example msg db Hello world0xa our dear string len equ msg length of our dear string points to the byte after the last character of the string variable msg Therefore msg gives the length of the string We can also write msg db Hello world0xa our dear string len equ 13 length of our dear string Alternatively you can store strings with a trailing sentinel character to delimit a string instead of storing the string length explicitly The sentinel character should be a special character that does not appear within a string For example message DB I am loving it 0 String Instructions Each string instruction may require a source operand a destination operand or both For 32bit segments string instructions use ESI and EDI registers to point to the source and destination operands respectively For 16bit segments however the SI and the DI registers are used to point to the source and destination respectively There are five basic instructions for processing strings They are MOVS This instruction moves 1 Byte Word or Doubleword of data from memory location to another CHAPTER 15 TUTORIALS POINT Simply Easy Learning LODS This instruction loads from memory If the operand is of one byte it is loaded into the AL register if the operand is one word it is loaded into the AX register and a doubleword is loaded into the EAX register STOS This instruction stores data from register AL AX or EAX to memory CMPS This instruction compares two data items in memory Data could be of a byte size word or doubleword SCAS This instruction compares the contents of a register AL AX or EAX with the contents of an item in memory Each of the above instruction has a byte word and doubleword version and string instructions can be repeated by using a repetition prefix These instructions use the ESDI and DSSI pair of registers where DI and SI registers contain valid offset addresses that refers to bytes stored in memory SI is normally associated with DS data segment and DI is always associated with ES extra segment The DSSI or ESI and ESDI or EDI registers point to the source and destination operands respectively The source operand is assumed to be at DSSI or ESI and the destination operand at ESDI or EDI in memory For 16bit addresses the SI and DI registers are used and for 32bit addresses the ESI and EDI registers are used The following table provides various versions of string instructions and the assumed space of the operands Basic Instruction Operands at Byte Operation Word Operation Double word Operation MOVS ESDI DSEI MOVSB MOVSW MOVSD LODS AX DSSI LODSB LODSW LODSD STOS ESDI AX STOSB STOSW STOSD CMPS DSSI ES DI CMPSB CMPSW CMPSD SCAS ESDI AX SCASB SCASW SCASD MOVS The MOVS instruction is used to copy a data item byte word or doubleword from the source string to the destination string The source string is pointed by DSSI and the destination string is pointed by ESDI The following example explains the concept section text global main must be declared for using gcc main tell linker entry point mov ecx len mov esi s1 mov edi s2 cld rep movsb mov edx20 message length mov ecxs2 message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data s1 db Hello world0 string 1 TUTORIALS POINT Simply Easy Learning len equ s1 section bss s2 resb 20 destination When the above code is compiled and executed it produces following result Hello world LODS In cryptography a Caesar cipher is one of the simplest known encryption techniques In this method each letter in the data to be encrypted is replaced by a letter some fixed number of positions down the alphabet In this example let us encrypt a data by simply replacing each alphabet in it with a shift of two alphabets so a will be substituted by c b with d and so on We use LODS to load the original string password into the memory section text global main must be declared for using gcc main tell linker entry point mov ecx len mov esi s1 mov edi s2 loophere lodsb add al 02 stosb loop loophere cld rep movsb mov edx20 message length mov ecxs2 message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data s1 db password 0 source len equ s1 section bss s2 resb 10 destination When the above code is compiled and executed it produces following result rcuuyqtf STOS The STOS instruction copies the data item from AL for bytes STOSB AX for words STOSW or EAX for doublewords STOSD to the destination string pointed to by ESDI in memory The following example demonstrates use of the LODS and STOS instruction to convert an upper case string to its lower case value section text global main must be declared for using gcc main tell linker entry point TUTORIALS POINT Simply Easy Learning mov ecx len mov esi s1 mov edi s2 loophere lodsb or al 20h stosb loop loophere cld rep movsb mov edx20 message length mov ecxs2 message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data s1 db HELLO WORLD 0 source len equ s1 section bss s2 resb 20 destination When the above code is compiled and executed it produces following result hello world CMPS The CMPS instruction compares two strings This instruction compares two data items of one byte word or doubleword pointed to by the DSSI and ESDI registers and sets the flags accordingly You can also use the conditional jump instructions along with this instruction The following example demonstrates comparing two strings using the CMPS instruction section text global main must be declared for using gcc main tell linker entry point mov esi s1 mov edi s2 mov ecx lens2 cld repe cmpsb jecxz equal jump when ecx is zero If not equal then the following code mov eax 4 mov ebx 1 mov ecx msgneq mov edx lenneq int 80h jmp exit equal mov eax 4 mov ebx 1 mov ecx msgeq mov edx leneq int 80h exit mov eax 1 TUTORIALS POINT Simply Easy Learning mov ebx 0 int 80h section data s1 db Hello world0 our first string lens1 equ s1 s2 db Hello there 0 our second string lens2 equ s2 msgeq db Strings are equal 0xa leneq equ msgeq msgneq db Strings are not equal lenneq equ msgneq When the above code is compiled and executed it produces following result Strings are not equal SCAS The SCAS instruction is used for searching a particular character or set of characters in a string The data item to be searched should be in AL for SCASB AX for SCASW or EAX for SCASD registers The string to be searched should be in memory and pointed by the ESDI or EDI register Look at the following program to understand the concept section text global main must be declared for using gcc main tell linker entry point mov ecxlen mov edimystring mov al e cld repne scasb je found when found If not not then the following code mov eax4 mov ebx1 mov ecxmsgnotfound mov edxlennotfound int 80h jmp exit found mov eax4 mov ebx1 mov ecxmsgfound mov edxlenfound int 80h exit mov eax1 mov ebx0 int 80h section data mystring db hello world 0 len equ mystring msgfound db found 0xa lenfound equ msgfound msgnotfound db not found lennotfound equ msgnotfound When the above code is compiled and executed it produces following result TUTORIALS POINT Simply Easy Learning found Repetition Prefixes The REP prefix when set before a string instruction for example REP MOVSB causes repetition of the instruction based on a counter placed at the CX register REP executes the instruction decreases CX by 1 and checks whether CX is zero It repeats the instruction processing until CX is zero The Direction Flag DF determines the direction of the operation Use CLD Clear Direction Flag DF 0 to make the operation left to right Use STD Set Direction Flag DF 1 to make the operation right to left The REP prefix also has the following variations REP it is the unconditional repeat It repeats the operation until CX is zero REPE or REPZ It is conditional repeat It repeats the operation while the zero flag indicate equalzero It stops when the ZF indicates not equalzero or when CX is zero REPNE or REPNZ It is also conditional repeat It repeats the operation while the zero flag indicate not equalzero It stops when the ZF indicates equalzero or when CX is decremented to zero TUTORIALS POINT Simply Easy Learning Assembly Arrays We have already discussed that the data definition directives to the assembler are used for allocating storage for variables The variable could also be initialized with some specific value The initialized value could be specified in hexadecimal decimal or binary form For example we can define a word variable months in either of the following way MONTHS DW 12 MONTHS DW 0CH MONTHS DW 0110B The data definition directives can also be used for defining a one dimensional array Let us define a one dimensional array of numbers NUMBERS DW 34 45 56 67 75 89 The above definition declares an array of six words each initialized with the numbers 34 45 56 67 75 89 This allocates 2x6 12 bytes of consecutive memory space The symbolic address of the first number will be NUMBERS and that of the second number will be NUMBERS 2 and so on Let us take up another example You can define an array named inventory of size 8 and initialize all the values with zero as INVENTORY DW 0 DW 0 DW 0 DW 0 DW 0 DW 0 DW 0 DW 0 Which can be abbreviated as INVENTORY DW 0 0 0 0 0 0 0 0 The TIMES directive can also be used for multiple initializations to the same value Using TIMES the INVENTORY array can be defined as INVENTORY TIMES 8 DW 0 CHAPTER 16 TUTORIALS POINT Simply Easy Learning Example The following example demonstrates the above concepts by defining a 3 element array x which stores three values 2 3 and 4 It adds the values in the array and displays the sum 9 section text global main must be declared for linker ld main mov eax3 number bytes to be summed mov ebx0 EBX will store the sum mov ecx x ECX will point to the current element to be summed top add ebx ecx add ecx1 move pointer to next element dec eax decrement counter jnz top if counter not 0 then loop again done add ebx 0 mov sumbyte ebx done store result in sum display mov edx1 message length mov ecx sum message to write mov ebx 1 file descriptor stdout mov eax 4 system call number syswrite int 0x80 call kernel mov eax 1 system call number sysexit int 0x80 call kernel section data global x x db 2 db 4 db 3 sum db 0 When the above code is compiled and executed it produces following result 9 TUTORIALS POINT Simply Easy Learning Assembly Procedures Procedures or subroutines are very important in assembly language as the assembly language programs tend to be large in size Procedures are identified by a name Following this name the body of the procedure is described which perform a welldefined job End of the procedure is indicated by a return statement Syntax Following is the syntax to define a procedure procname procedure body ret The procedure is called from another function by using the CALL instruction The CALL instruction should have the name of the called procedure as argument as shown below CALL procname The called procedure returns the control to the calling procedure by using the RET instruction Example Let us write a very simple procedure named sum that adds the variables stored in the ECX and EDX register and returns the sum in the EAX register section text global main must be declared for using gcc main tell linker entry point mov ecx4 sub ecx 0 mov edx 5 sub edx 0 call sum call sum procedure mov res eax mov ecx msg mov edx len mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel nwln CHAPTER 17 TUTORIALS POINT Simply Easy Learning mov ecx res mov edx 1 mov ebx 1 file descriptor stdout mov eax 4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel sum mov eax ecx add eax edx add eax 0 ret section data msg db The sum is 0xA0xD len equ msg segment bss res resb 1 When the above code is compiled and executed it produces following result The sum is 9 Stacks Data Structure A stack is an arraylike data structure in the memory in which data can be stored and removed from a location called the top of the stack The data need to be stored is pushed into the stack and data to be retrieved is popped out from the stack Stack is a LIFO data structure ie the data stored first is retrieved last Assembly language provides two instructions for stack operations PUSH and POP These instructions have syntaxes like PUSH operand POP addressregister The memory space reserved in the stack segment is used for implementing stack The registers SS and ESP or SP are used for implementing the stack The top of the stack which points to the last data item inserted into the stack is pointed to by the SSESP register where the SS register points to the beginning of the stack segment and the SP or ESP gives the offset into the stack segment The stack implementation has the following characteristics Only words or doublewords could be saved into the stack not a byte The stack grows in the reverse direction ie toward the lower memory address The top of the stack points to the last item inserted in the stack it points to the lower byte of the last word inserted As we discussed about storing the values of the registers in the stack before using them for some use it can be done in following way Save the AX and BX registers in the stack PUSH AX PUSH BX Use the registers for other purpose MOV AX VALUE1 TUTORIALS POINT Simply Easy Learning MOV BX VALUE2 MOV VALUE1 AX MOV VALUE2 BX Restore the original values POP AX POP BX EXAMPLE The following program displays the entire ASCII character set The main program calls a procedure named display which displays the ASCII character set section text global main must be declared for using gcc main tell linker entry point call display mov eax1 system call number sysexit int 0x80 call kernel display mov ecx 256 next push ecx mov eax 4 mov ebx 1 mov ecx achar mov edx 1 int 80h pop ecx mov dx achar cmp byte achar 0dh inc byte achar loop next ret section data achar db 0 When the above code is compiled and executed it produces following result 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz TUTORIALS POINT Simply Easy Learning Assembly Recursion Arecursion procedure is one that calls itself There are two kinds of recursion direct and indirect In direct recursion the procedure calls itself and in indirect recursion the first procedure calls a second procedure which in turn calls the first procedure Recursion could be observed in numerous mathematical algorithms For example consider the case of calculating the factorial of a number Factorial of a number is given by the equation Fact n n fact n1 for n 0 For example factorial of 5 is 1 x 2 x 3 x 4 x 5 5 x factorial of 4 and this can be a good example of showing a recursive procedure Every recursive algorithm must have an ending condition ie the recursive calling of the program should be stopped when a condition is fulfilled In the case of factorial algorithm the end condition is reached when n is 0 The following program shows how factorial n is implemented in assembly language To keep the program simple we will calculate factorial 3 section text global main must be declared for using gcc main tell linker entry point mov bx 3 for calculating factorial 3 call procfact add ax 30h mov fact ax mov edxlen message length mov ecxmsg message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov edx1 message length mov ecxfact message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel CHAPTER 18 TUTORIALS POINT Simply Easy Learning procfact cmp bl 1 jg docalculation mov ax 1 ret docalculation dec bl call procfact inc bl mul bl ax al bl ret section data msg db Factorial 3 is0xa len equ msg section bss fact resb 1 When the above code is compiled and executed it produces following result Factorial 3 is 6 TUTORIALS POINT Simply Easy Learning Assembly Macros Writing a macro is another way of ensuring modular programming in assembly language A macro is a sequence of instructions assigned by a name and could be used anywhere in the program In NASM macros are defined with macro and endmacro directives The macro begins with the macro directive and ends with the endmacro directive The Syntax for macro definition macro macroname numberofparams macro body endmacro Where numberofparams specifies the number parameters macroname specifies the name of the macro The macro is invoked by using the macro name along with the necessary parameters When you need to use some sequence of instructions many times in a program you can put those instructions in a macro and use it instead of writing the instructions all the time For example a very common need for programs is to write a string of characters in the screen For displaying a string of characters you need the following sequence of instructions mov edxlen message length mov ecxmsg message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel We have observed that some instructions like IMUL IDIV INT etc need some of the information to be stored in some particular registers and even returns values in some specific registers If the program was already using those registers for keeping important data then the existing data from these registers should be saved in the stack and restored after the instruction is executed In the above example of displaying a character string also the registers EAX EBX ECX and EDX we will used by the INT 80H function call So for each time you need to display on screen you need to save these registers on the stack invoke INT 80H and then restore the original value of the registers from the stack So it could be useful to write two macros for saving and restoring data CHAPTER 19 TUTORIALS POINT Simply Easy Learning Example Following example shows defining and using macros A macro with two parameters Implements the write system call macro writestring 2 mov eax 4 mov ebx 1 mov ecx 1 mov edx 2 int 80h endmacro section text global main must be declared for using gcc main tell linker entry point writestring msg1 len1 writestring msg2 len2 writestring msg3 len3 mov eax1 system call number sysexit int 0x80 call kernel section data msg1 db Hello programmers0xA0xD len1 equ msg1 msg2 db Welcome to the world of 0xA0xD len2 equ msg2 msg3 db Linux assembly programming len3 equ msg3 When the above code is compiled and executed it produces following result Hello programmers Welcome to the world of Linux assembly programming TUTORIALS POINT Simply Easy Learning Assembly File Management The system considers any input or output data as stream of bytes There are three standard file streams Standard input stdin Standard output stdout Standard error stderr File Descriptor A file descriptor is a 16bit integer assigned to a file as a file id When a new file is created or an existing file is opened the file descriptor is used for accessing the file File descriptor of the standard file streams stdin stdout and stderr are 0 1 and 2 respectively File Pointer A file pointer specifies the location for a subsequent readwrite operation in the file in terms of bytes Each file is considered as a sequence of bytes Each open file is associated with a file pointer that specifies an offset in bytes relative to the beginning of the file When a file is opened the file pointer is set to zero File Handling System Calls The following table briefly describes the system calls related to file handling eax Name ebx ecx edx 2 sysfork struct ptregs 3 sysread unsigned int char sizet 4 syswrite unsigned int const char sizet 5 sysopen const char int int 6 sysclose unsigned int 8 syscreat const char int CHAPTER 20 TUTORIALS POINT Simply Easy Learning 19 syslseek unsigned int offt unsigned int The steps required for using the system calls are same as we discussed earlier Put the system call number in the EAX register Store the arguments to the system call in the registers EBX ECX etc Call the relevant interrupt 80h The result is usually returned in the EAX register Creating and Opening a File For creating and opening a file perform the following tasks Put the system call syscreat number 8 in the EAX register Put the filename in the EBX register Put the file permissions in the ECX register The system call returns the file descriptor of the created file in the EAX register in case of error the error code is in the EAX register Opening an Existing File For opening an existing file perform the following tasks Put the system call sysopen number 5 in the EAX register Put the filename in the EBX register Put the file access mode in the ECX register Put the file permissions in the EDX register The system call returns the file descriptor of the created file in the EAX register in case of error the error code is in the EAX register Among the file access modes most commonly used are readonly 0 writeonly 1 and readwrite 2 Reading from a File For reading from a file perform the following tasks Put the system call sysread number 3 in the EAX register Put the file descriptor in the EBX register Put the pointer to the input buffer in the ECX register TUTORIALS POINT Simply Easy Learning Put the buffer size ie the number of bytes to read in the EDX register The system call returns the number of bytes read in the EAX register in case of error the error code is in the EAX register Writing to a File For writing to a file perform the following tasks Put the system call syswrite number 4 in the EAX register Put the file descriptor in the EBX register Put the pointer to the output buffer in the ECX register Put the buffer size ie the number of bytes to write in the EDX register The system call returns the actual number of bytes written in the EAX register in case of error the error code is in the EAX register Closing a File For closing a file perform the following tasks Put the system call sysclose number 6 in the EAX register Put the file descriptor in the EBX register The system call returns in case of error the error code in the EAX register Updating a File For updating a file perform the following tasks Put the system call syslseek number 19 in the EAX register Put the file descriptor in the EBX register Put the offset value in the ECX register Put the reference position for the offset in the EDX register The reference position could be Beginning of file value 0 Current position value 1 End of file value 2 The system call returns in case of error the error code in the EAX register TUTORIALS POINT Simply Easy Learning Example The following program creates and open a file named myfiletxt and writes a text Welcome to Tutorials Point in this file Next the program reads from the file and stores the data into a buffer named info Lastly it displays the text as stored in info section text global main must be declared for using gcc main tell linker entry point create the file mov eax 8 mov ebx filename mov ecx 0777 read write and execute by all int 0x80 call kernel mov fdout byte eax write into the file mov edxlen number of bytes mov ecx msg message to write mov ebx fdout file descriptor mov eax4 system call number syswrite int 0x80 call kernel close the file mov eax 6 mov ebx fdout write the message indicating end of file write mov eax 4 mov ebx 1 mov ecx msgdone mov edx lendone int 0x80 open the file for reading mov eax 5 mov ebx filename mov ecx 0 for read only access mov edx 0777 read write and execute by all int 0x80 mov fdin byte eax read from file mov eax 3 mov ebx fdin mov ecx info mov edx 26 int 0x80 close the file mov eax 6 mov ebx fdin print the info mov eax 4 mov ebx 1 mov ecx info mov edx 26 int 0x80 mov eax1 system call number sysexit TUTORIALS POINT Simply Easy Learning int 0x80 call kernel section data filename db myfiletxt msg db Welcome to Tutorials Point len equ msg msgdone db Written to file 0xa lendone equ msgdone section bss fdout resb 1 fdin resb 1 info resb 26 When the above code is compiled and executed it produces following result Written to file Welcome to Tutorials Point TUTORIALS POINT Simply Easy Learning Memory Management The sysbrk system call is provided by the kernel to allocate memory without the need of moving it later This call allocates memory right behind application image in memory This system function allows you to set the highest available address in the data section This system call takes one parameter which is the highest memory address need to be set This value is stored in the EBX register In case of any error sysbrk returns 1 or returns the negative error code itself The following example demonstrates dynamic memory allocation Example The following program allocates 16kb of memory using the sysbrk system call section text global main must be declared for using gcc main tell linker entry point mov eax 45 sysbrk xor ebx ebx int 80h add eax 16384 number of bytes to be reserved mov ebx eax mov eax 45 sysbrk int 80h cmp eax 0 jl exit exit if error mov edi eax EDI highest available address sub edi 4 pointing to the last DWORD mov ecx 4096 number of DWORDs allocated xor eax eax clear eax std backward rep stosd repete for entire allocated area cld put DF flag to normal state mov eax 4 mov ebx 1 mov ecx msg mov edx len int 80h print a message exit CHAPTER 21 TUTORIALS POINT Simply Easy Learning mov eax 1 xor ebx ebx int 80h section data msg db Allocated 16 kb of memory 10 len equ msg When the above code is compiled and executed it produces following result Allocated 16 kb of memory
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Assembly Language Tutorial i ASSEMBLY LANGUAGE TUTORIAL Simply Easy Learning by tutorialspointcom tutorialspointcom TUTORIALS POINT Simply Easy Learning ABOUT THE TUTORIAL Assembly Programming Tutorial Assembly language is a lowlevel programming language for a computer or other programmable device specific to a particular computer architecture in contrast to most high level programming languages which are generally portable across multiple systems Assembly language is converted into executable machine code by a utility program referred to as an assembler like NASM MASM etc Audience This tutorial has been designed for software programmers with a need to understand the Assembly programming language starting from scratch This tutorial will give you enough understanding on Assembly programming language from where you can take yourself at higher level of expertise Prerequisites Before proceeding with this tutorial you should have a basic understanding of Computer Programming terminologies A basic understanding of any of the programming languages will help you in understanding the Assembly programming concepts and move fast on the learning track TUTORIALS POINT Simply Easy Learning Copyright Disclaimer Notice All the content and graphics on this tutorial are the property of tutorialspointcom Any content from tutorialspointcom or this tutorial may not be redistributed or reproduced in any way shape or form without the written permission of tutorialspointcom Failure to do so is a violation of copyright laws This tutorial may contain inaccuracies or errors and tutorialspoint provides no guarantee regarding the accuracy of the site or its contents including this tutorial If you discover that the tutorialspointcom site or this tutorial content contains some errors please contact us at webmastertutorialspointcom TUTORIALS POINT Simply Easy Learning Table of Content Assembly Programming Tutorial 2 Audience 2 Prerequisites 2 Copyright Disclaimer Notice 3 Assembly Introduction 8 What is Assembly Language 8 Advantages of Assembly Language 8 Basic Features of PC Hardware 9 The Binary Number System 9 The Hexadecimal Number System 9 Binary Arithmetic 10 Addressing Data in Memory 11 Assembly Environment Setup 13 Installing NASM 13 Assembly Basic Syntax 15 The data Section 15 The bss Section 15 The text section 15 Comments 15 Assembly Language Statements 16 Syntax of Assembly Language Statements 16 The Hello World Program in Assembly 16 Compiling and Linking an Assembly Program in NASM 17 Assembly Memory Segments 18 Memory Segments 18 Assembly Registers 20 Processor Registers 20 Data Registers 20 Pointer Registers 21 Index Registers 21 Control Registers 22 Segment Registers 22 Example 23 Assembly System Calls 24 Linux System Calls 24 Example 25 Addressing Modes 27 TUTORIALS POINT Simply Easy Learning Register Addressing 27 Immediate Addressing 27 Direct Memory Addressing 28 DirectOffset Addressing 28 Indirect Memory Addressing 28 The MOV Instruction 28 SYNTAX 28 EXAMPLE 29 Assembly Variables 31 Allocating Storage Space for Initialized Data 31 Allocating Storage Space for Uninitialized Data 32 Multiple Definitions 32 Multiple Initializations 33 Assembly Constants 34 The EQU Directive 34 Example 34 The assign Directive 35 The define Directive 35 Arithmetic Instructions 37 SYNTAX 37 EXAMPLE 37 The DEC Instruction 37 SYNTAX 37 EXAMPLE 37 The ADD and SUB Instructions 38 SYNTAX 38 EXAMPLE 38 The MULIMUL Instruction 40 SYNTAX 40 EXAMPLE 41 EXAMPLE 41 The DIVIDIV Instructions 42 SYNTAX 42 EXAMPLE 43 Logical Instructions 45 The AND Instruction 45 Example 46 The OR Instruction 46 Example 47 TUTORIALS POINT Simply Easy Learning The XOR Instruction 47 The TEST Instruction 48 The NOT Instruction 48 Assembly Conditions 49 The CMP Instruction 49 SYNTAX 49 EXAMPLE 49 Unconditional Jump 50 SYNTAX 50 EXAMPLE 50 Conditional Jump 50 Example 51 Assembly Loops 53 Example 53 Assembly Numbers 55 ASCII Representation 56 BCD Representation 57 Example 57 Assembly Strings 59 String Instructions 59 MOVS 60 LODS 61 CMPS 62 SCAS 63 Repetition Prefixes 64 Assembly Arrays 65 Example 66 Assembly Procedures 67 Syntax 67 Example 67 Stacks Data Structure 68 EXAMPLE 69 Assembly Recursion 70 Assembly Macros 72 Example 73 Assembly File Management 74 File Descriptor 74 File Pointer 74 File Handling System Calls 74 TUTORIALS POINT Simply Easy Learning Creating and Opening a File 75 Opening an Existing File 75 Reading from a File 75 Writing to a File 76 Closing a File 76 Updating a File 76 Example 77 Memory Management 79 Example 79 TUTORIALS POINT Simply Easy Learning Assembly Introduction What is Assembly Language Each personal computer has a microprocessor that manages the computers arithmetical logical and control activities Each family of processors has its own set of instructions for handling various operations like getting input from keyboard displaying information on screen and performing various other jobs These set of instructions are called machine language instruction Processor understands only machine language instructions which are strings of 1s and 0s However machine language is too obscure and complex for using in software development So the low level assembly language is designed for a specific family of processors that represents various instructions in symbolic code and a more understandable form Advantages of Assembly Language An understanding of assembly language provides knowledge of Interface of programs with OS processor and BIOS Representation of data in memory and other external devices How processor accesses and executes instruction How instructions accesses and process data How a program access external devices Other advantages of using assembly language are It requires less memory and execution time It allows hardwarespecific complex jobs in an easier way It is suitable for timecritical jobs CHAPTER 1 TUTORIALS POINT Simply Easy Learning It is most suitable for writing interrupt service routines and other memory resident programs Basic Features of PC Hardware The main internal hardware of a PC consists of the processor memory and the registers The registers are processor components that hold data and address To execute a program the system copies it from the external device into the internal memory The processor executes the program instructions The fundamental unit of computer storage is a bit it could be on 1 or off 0 A group of nine related bits makes a byte Eight bits are used for data and the last one is used for parity According to the rule of parity number of bits that are on 1 in each byte should always be odd So the parity bit is used to make the number of bits in a byte odd If the parity is even the system assumes that there had been a parity error though rare which might have caused due to hardware fault or electrical disturbance The processor supports the following data sizes Word a 2byte data item Doubleword a 4byte 32 bit data item Quadword an 8byte 64 bit data item Paragraph a 16byte 128 bit area Kilobyte 1024 bytes Megabyte 1048576 bytes The Binary Number System Every number system uses positional notation ie each position in which a digit is written has a different positional value Each position is power of the base which is 2 for binary number system and these powers begin at 0 and increase by 1 The following table shows the positional values for an 8bit binary number where all bits are set on Bit value 1 1 1 1 1 1 1 1 Position value as a power of base 2 128 64 32 16 8 4 2 1 Bit number 7 6 5 4 3 2 1 0 The value of a binary number is based on the presence of 1 bits and their positional value So the value of the given binary number is 1 2 4 8 16 32 64 128 255 which is same as 28 1 The Hexadecimal Number System Hexadecimal number system uses base 16 The digits range from 0 to 15 By convention the letters A through F is used to represent the hexadecimal digits corresponding to decimal values 10 through 15 TUTORIALS POINT Simply Easy Learning Main use of hexadecimal numbers in computing is for abbreviating lengthy binary representations Basically hexadecimal number system represents a binary data by dividing each byte in half and expressing the value of each halfbyte The following table provides the decimal binary and hexadecimal equivalents Decimal number Binary representation Hexadecimal representation 0 0 0 1 1 1 2 10 2 3 11 3 4 100 4 5 101 5 6 110 6 7 111 7 8 1000 8 9 1001 9 10 1010 A 11 1011 B 12 1100 C 13 1101 D 14 1110 E 15 1111 F To convert a binary number to its hexadecimal equivalent break it into groups of 4 consecutive groups each starting from the right and write those groups over the corresponding digits of the hexadecimal number Example Binary number 1000 1100 1101 0001 is equivalent to hexadecimal 8CD1 To convert a hexadecimal number to binary just write each hexadecimal digit into its 4digit binary equivalent Example Hexadecimal number FAD8 is equivalent to binary 1111 1010 1101 1000 Binary Arithmetic The following table illustrates four simple rules for binary addition i ii iii iv 1 0 1 1 1 0 0 1 1 0 1 10 11 Rules iii and iv shows a carry of a 1bit into the next left position Example TUTORIALS POINT Simply Easy Learning Decimal Binary 60 00111100 42 00101010 102 01100110 A negative binary value is expressed in twos complement notation According to this rule to convert a binary number to its negative value is to reverse its bit values and add 1 Example Number 53 00110101 Reverse the bits 11001010 Add 1 1 Number 53 11001011 To subtract one value from another convert the number being subtracted to twos complement format and add the numbers Example Subtract 42 from 53 Number 53 00110101 Number 42 00101010 Reverse the bits of 42 11010101 Add 1 1 Number 42 11010110 53 42 11 00001011 Overflow of the last 1 bit is lost Addressing Data in Memory The process through which the processor controls the execution of instructions is referred as the fetchdecode execute cycle or the execution cycle It consists of three continuous steps Fetching the instruction from memory Decoding or identifying the instruction Executing the instruction The processor may access one or more bytes of memory at a time Let us consider a hexadecimal number 0725H This number will require two bytes of memory The highorder byte or most significant byte is 07 and the low order byte is 25 The processor stores data in reversebyte sequence ie the loworder byte is stored in low memory address and highorder byte in high memory address So if processor brings the value 0725H from register to memory it will transfer 25 first to the lower memory address and 07 to the next memory address TUTORIALS POINT Simply Easy Learning x memory address When the processor gets the numeric data from memory to register it again reverses the bytes There are two kinds of memory addresses An absolute address a direct reference of specific location The segment address or offset starting address of a memory segment with the offset value TUTORIALS POINT Simply Easy Learning Assembly Environment Setup Assembly language is dependent upon the instruction set and the architecture of the processor In this tutorial we focus on Intel 32 processors like Pentium To follow this tutorial you will need An IBM PC or any equivalent compatible computer A copy of Linux operating system A copy of NASM assembler program There are many good assembler programs like Microsoft Assembler MASM Borland Turbo Assembler TASM The GNU assembler GAS We will use the NASM assembler as it is Free You can download it from various web sources Well documented and you will get lots of information on net Could be used on both Linux and Windows Installing NASM If you select Development Tools while installed Linux you may NASM installed along with the Linux operating system and you do not need to download and install it separately For checking whether you already have NASM installed take the following steps Open a Linux terminal Type whereis nasm and press ENTER If it is already installed then a line like nasm usrbinnasm appears Otherwise you will see justnasm then you need to install NASM To install NASM take the following steps CHAPTER 2 TUTORIALS POINT Simply Easy Learning Check The netwide assembler NASM website for the latest version Download the Linux source archive nasmXXX ta gz where XXX is the NASM version number in the archive Unpack the archive into a directory which creates a subdirectory nasmX XX cd to nasmX XX and type configure This shell script will find the best C compiler to use and set up Makefiles accordingly Type make to build the nasm and ndisasm binaries Type make install to install nasm and ndisasm in usrlocalbin and to install the man pages This should install NASM on your system Alternatively you can use an RPM distribution for the Fedora Linux This version is simpler to install just doubleclick the RPM file TUTORIALS POINT Simply Easy Learning Assembly Basic Syntax An assembly program can be divided into three sections The data section The bss section The text section The data Section The data section is used for declaring initialized data or constants This data does not change at runtime You can declare various constant values file names or buffer size etc in this section The syntax for declaring data section is section data The bss Section The bss section is used for declaring variables The syntax for declaring bss section is section bss The text section The text section is used for keeping the actual code This section must begin with the declarationglobal main which tells the kernel where the program execution begins The syntax for declaring text section is section text global main main Comments Assembly language comment begins with a semicolon It may contain any printable character including blank It can appear on a line by itself like CHAPTER 3 TUTORIALS POINT Simply Easy Learning This program displays a message on screen or on the same line along with an instruction like add eax ebx adds ebx to eax Assembly Language Statements Assembly language programs consist of three types of statements Executable instructions or instructions Assembler directives or pseudoops Macros The executable instructions or simply instructions tell the processor what to do Each instruction consists of an operation code opcode Each executable instruction generates one machine language instruction The assembler directives or pseudoops tell the assembler about the various aspects of the assembly process These are nonexecutable and do not generate machine language instructions Macros are basically a text substitution mechanism Syntax of Assembly Language Statements Assembly language statements are entered one statement per line Each statement follows the following format label mnemonic operands comment The fields in the square brackets are optional A basic instruction has two parts the first one is the name of the instruction or the mnemonic which is to be executed and the second are the operands or the parameters of the command Following are some examples of typical assembly language statements INC COUNT Increment the memory variable COUNT MOV TOTAL 48 Transfer the value 48 in the memory variable TOTAL ADD AH BH Add the content of the BH register into the AH register AND MASK1 128 Perform AND operation on the variable MASK1 and 128 ADD MARKS 10 Add 10 to the variable MARKS MOV AL 10 Transfer the value 10 to the AL register The Hello World Program in Assembly The following assembly language code displays the string Hello World on the screen section text global main must be declared for linker ld main tells linker entry point mov edxlen message length mov ecxmsg message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel TUTORIALS POINT Simply Easy Learning mov eax1 system call number sysexit int 0x80 call kernel section data msg db Hello world 0xa our dear string len equ msg length of our dear string When the above code is compiled and executed it produces following result Hello world Compiling and Linking an Assembly Program in NASM Make sure you have set the path of nasm and ld binaries in your PATH environment variable Now take the following steps for compiling and linking the above program Type the above code using a text editor and save it as helloasm Make sure that you are in the same directory as where you saved helloasm To assemble the program type nasm f elf helloasm If there is any error you will be prompted about that at this stage Otherwise an object file of your program named helloo will be created To link the object file and create an executable file named hello type ld m elfi386 s o hello helloo Execute the program by typing hello If you have done everything correctly it will display Hello world on the screen TUTORIALS POINT Simply Easy Learning Assembly Memory Segments We have already discussed three sections of an assembly program These sections represent various memory segments as well Interestingly if you replace the section keyword with segment you will get the same result Try the following code segment text code segment global main must be declared for linker main tell linker entry point mov edxlen message length mov ecxmsg message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel segment data data segment msg db Hello world0xa our dear string len equ msg length of our dear string When the above code is compiled and executed it produces following result Hello world Memory Segments A segmented memory model divides the system memory into groups of independent segments referenced by pointers located in the segment registers Each segment is used to contain a specific type of data One segment is used to contain instruction codes another segment stores the data elements and a third segment keeps the program stack In the light of the above discussion we can specify various memory segments as Data segment it is represented by data section and the bss The data section is used to declare the memory region where data elements are stored for the program This section cannot be expanded after the data elements are declared and it remains static throughout the program The bss section is also a static memory section that contains buffers for data to be declared later in the program This buffer memory is zerofilled CHAPTER 4 TUTORIALS POINT Simply Easy Learning Code segment it is represented by text section This defines an area in memory that stores the instruction codes This is also a fixed area Stack this segment contains data values passed to functions and procedures within the program TUTORIALS POINT Simply Easy Learning Assembly Registers Processor operations mostly involve processing data This data can be stored in memory and accessed from thereon However reading data from and storing data into memory slows down the processor as it involves complicated processes of sending the data request across the control bus and into the memory storage unit and getting the data through the same channel To speed up the processor operations the processor includes some internal memory storage locations called registers The registers stores data elements for processing without having to access the memory A limited number of registers are built into the processor chip Processor Registers There are ten 32bit and six 16bit processor registers in IA32 architecture The registers are grouped into three categories General registers Control registers Segment registers The general registers are further divided into the following groups Data registers Pointer registers Index registers Data Registers Four 32bit data registers are used for arithmetic logical and other operations These 32bit registers can be used in three ways 1 As complete 32bit data registers EAX EBX ECX EDX CHAPTER 5 2 Lower halves of the 32bit registers can be used as four 16bit data registers AX BX CX and DX 3 Lower and higher halves of the abovementioned four 16bit registers can be used as eight 8bit data registers AH AL BH BL CH CL DH and DL 32bit registers 16bit registers th a1 16 15 a7 ot Some of these data registers has specific used in arithmetical operations AX is the primary accumulator it is used in inputoutput and most arithmetic instructions For example in multiplication operation one operand is stored in EAX or AX or AL register according to the size of the operand BX is known as the base register as it could be used in indexed addressing CX is known as the count register as the ECX CX registers store the loop count in iterative operations DX is known as the data register It is also used in inputoutput operations It is also used with AX register along with DX for multiply and divide operations involving large values Pointer Registers The pointer registers are 32bit EIP ESP and EBP registers and corresponding 16bit right portions IP SP and BP There are three categories of pointer registers e Instruction Pointer IP the 16bit IP register stores the offset address of the next instruction to be executed IP in association with the CS register as CSIP gives the complete address of the current instruction in the code segment e Stack Pointer SP the 16bit SP register provides the offset value within the program stack SP in association with the SS register SSSP refers to be current position of data or address within the program stack e Base Pointer BP the 16bit BP register mainly helps in referencing the parameter variables passed to a subroutine The address in SS register is combined with the offset in BP to get the location of the parameter BP can also be combined with DI and SI as base register for special addressing Pointer registers 31 16 15 0 Index Registers The 32bit index registers ES and EDI and their 16bit rightmost portions SI and DI are used for indexed addressing and sometimes used in addition and subtraction There are two sets of index pointers e Source Index Sl it is used as source index for string operations e Destination Index Dl it is used as destination index for string operations TUTORIALS POINT TUTORIALS POINT Simply Easy Learning Control Registers The 32bit instruction pointer register and 32bit flags register combined are considered as the control registers Many instructions involve comparisons and mathematical calculations and change the status of the flags and some other conditional instructions test the value of these status flags to take the control flow to other location The common flag bits are Overflow Flag OF indicates the overflow of a highorder bit leftmost bit of data after a signed arithmetic operation Direction Flag DF determines left or right direction for moving or comparing string data When the DF value is 0 the string operation takes lefttoright direction and when the value is set to 1 the string operation takes righttoleft direction Interrupt Flag IF determines whether the external interrupts like keyboard entry etc are to be ignored or processed It disables the external interrupt when the value is 0 and enables interrupts when set to 1 Trap Flag TF allows setting the operation of the processor in singlestep mode The DEBUG program we used sets the trap flag so we could step through the execution one instruction at a time Sign Flag SF shows the sign of the result of an arithmetic operation This flag is set according to the sign of a data item following the arithmetic operation The sign is indicated by the highorder of leftmost bit A positive result clears the value of SF to 0 and negative result sets it to 1 Zero Flag ZF indicates the result of an arithmetic or comparison operation A nonzero result clears the zero flag to 0 and a zero result sets it to 1 Auxiliary Carry Flag AF contains the carry from bit 3 to bit 4 following an arithmetic operation used for specialized arithmetic The AF is set when a 1byte arithmetic operation causes a carry from bit 3 into bit 4 Parity Flag PF indicates the total number of 1bits in the result obtained from an arithmetic operation An even number of 1bits clears the parity flag to 0 and an odd number of 1bits sets the parity flag to 1 Carry Flag CF contains the carry of 0 or 1 from a highorder bit leftmost after an arithmetic operation It also stores the contents of last bit of a shift or rotate operation The following table indicates the position of flag bits in the 16bit Flags register Flag O D I T S Z A P C Bit no 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Segment Registers Segments are specific areas defined in a program for containing data code and stack There are three main segments Code Segment it contains all the instructions to be executed A 16 bit Code Segment register or CS register stores the starting address of the code segment Data Segment it contains data constants and work areas A 16 bit Data Segment register of DS register stores the starting address of the data segment Stack Segment it contains data and return addresses of procedures or subroutines It is implemented as a stack data structure The Stack Segment register or SS register stores the starting address of the stack TUTORIALS POINT Simply Easy Learning Apart from the DS CS and SS registers there are other extra segment registers ES extra segment FS and GS which provides additional segments for storing data In assembly programming a program needs to access the memory locations All memory locations within a segment are relative to the starting address of the segment A segment begins in an address evenly disable by 16 or hexadecimal 10 So all the rightmost hex digit in all such memory addresses is 0 which is not generally stored in the segment registers The segment registers stores the starting addresses of a segment To get the exact location of data or instruction within a segment an offset value or displacement is required To reference any memory location in a segment the processor combines the segment address in the segment register with the offset value of the location Example Look at the following simple program to understand the use of registers in assembly programming This program displays 9 stars on the screen along with a simple message section text global main must be declared for linker gcc main tell linker entry point mov edxlen message length mov ecxmsg message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov edx9 message length mov ecxs2 message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data msg db Displaying 9 stars0xa a message len equ msg length of message s2 times 9 db When the above code is compiled and executed it produces following result Displaying 9 stars TUTORIALS POINT Simply Easy Learning Assembly System Calls System calls are APIs for the interface between user space and kernel space We have already used the system calls syswrite and sysexit for writing into the screen and exiting from the program respectively Linux System Calls You can make use of Linux system calls in your assembly programs You need to take the following steps for using Linux system calls in your program Put the system call number in the EAX register Store the arguments to the system call in the registers EBX ECX etc Call the relevant interrupt 80h The result is usually returned in the EAX register There are six registers that stores the arguments of the system call used These are the EBX ECX EDX ESI EDI and EBP These registers take the consecutive arguments starting with the EBX register If there are more than six arguments then the memory location of the first argument is stored in the EBX register The following code snippet shows the use of the system call sysexit mov eax1 system call number sysexit int 0x80 call kernel The following code snippet shows the use of the system call syswrite mov edx4 message length mov ecxmsg message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel All the syscalls are listed in usrincludeasmunistdh together with their numbers the value to put in EAX before you call int 80h The following table shows some of the system calls used in this tutorial CHAPTER 6 TUTORIALS POINT Simply Easy Learning eax Name ebx ecx edx esx edi 1 sysexit int 2 sysfork struct ptregs 3 sysread unsigned int char sizet 4 syswrite unsigned int const char sizet 5 sysopen const char int int 6 sysclose unsigned int Example The following example reads a number from the keyboard and displays it on the screen section data Data segment userMsg db Please enter a number Ask the user to enter a number lenUserMsg equ userMsg The length of the message dispMsg db You have entered lenDispMsg equ dispMsg section bss Uninitialized data num resb 5 section text Code Segment global main main User prompt mov eax 4 mov ebx 1 mov ecx userMsg mov edx lenUserMsg int 80h Read and store the user input mov eax 3 mov ebx 2 mov ecx num mov edx 5 5 bytes numeric 1 for sign of that information int 80h Output the message The entered number is mov eax 4 mov ebx 1 mov ecx dispMsg mov edx lenDispMsg int 80h Output the number entered mov eax 4 mov ebx 1 mov ecx num mov edx 5 int 80h Exit code mov eax 1 mov ebx 0 int 80h When the above code is compiled and executed it produces following result TUTORIALS POINT Simply Easy Learning Please enter a number 1234 You have entered1234 TUTORIALS POINT Simply Easy Learning Addressing Modes Most assembly language instructions require operands to be processed An operand address provides the location where the data to be processed is stored Some instructions do not require an operand whereas some other instructions may require one two or three operands When an instruction requires two operands the first operand is generally the destination which contains data in a register or memory location and the second operand is the source Source contains either the data to be delivered immediate addressing or the address in register or memory of the data Generally the source data remains unaltered after the operation The three basic modes of addressing are Register addressing Immediate addressing Memory addressing Register Addressing In this addressing mode a register contains the operand Depending upon the instruction the register may be the first operand the second operand or both For example MOV DX TAXRATE Register in first operand MOV COUNT CX Register in second operand MOV EAX EBX Both the operands are in registers As processing data between registers does not involve memory it provides fastest processing of data Immediate Addressing An immediate operand has a constant value or an expression When an instruction with two operands uses immediate addressing the first operand may be a register or memory location and the second operand is an immediate constant The first operand defines the length of the data For example BYTEVALUE DB 150 A byte value is defined WORDVALUE DW 300 A word value is defined ADD BYTEVALUE 65 An immediate operand 65 is added MOV AX 45H Immediate constant 45H is transferred to AX CHAPTER 7 TUTORIALS POINT Simply Easy Learning Direct Memory Addressing When operands are specified in memory addressing mode direct access to main memory usually to the data segment is required This way of addressing results in slower processing of data To locate the exact location of data in memory we need the segment start address which is typically found in the DS register and an offset value This offset value is also called effective address In direct addressing mode the offset value is specified directly as part of the instruction usually indicated by the variable name The assembler calculates the offset value and maintains a symbol table which stores the offset values of all the variables used in the program In direct memory addressing one of the operands refers to a memory location and the other operand references a register For example ADD BYTEVALUE DL Adds the register in the memory location MOV BX WORDVALUE Operand from the memory is added to register DirectOffset Addressing This addressing mode uses the arithmetic operators to modify an address For example look at the following definitions that define tables of data BYTETABLE DB 14 15 22 45 Tables of bytes WORDTABLE DW 134 345 564 123 Tables of words The following operations access data from the tables in the memory into registers MOV CL BYTETABLE2 Gets the 3rd element of the BYTETABLE MOV CL BYTETABLE 2 Gets the 3rd element of the BYTETABLE MOV CX WORDTABLE3 Gets the 4th element of the WORDTABLE MOV CX WORDTABLE 3 Gets the 4th element of the WORDTABLE Indirect Memory Addressing This addressing mode utilizes the computers ability of SegmentOffset addressing Generally the base registers EBX EBP or BX BP and the index registers DI SI coded within square brackets for memory references are used for this purpose Indirect addressing is generally used for variables containing several elements like arrays Starting address of the array is stored in say the EBX register The following code snippet shows how to access different elements of the variable MYTABLE TIMES 10 DW 0 Allocates 10 words 2 bytes each initialized to 0 MOV EBX MYTABLE Effective Address of MYTABLE in EBX MOV EBX 110 MYTABLE0 110 ADD EBX 2 EBX EBX 2 MOV EBX 123 MYTABLE1 123 The MOV Instruction We have already used the MOV instruction that is used for moving data from one storage space to another The MOV instruction takes two operands SYNTAX Syntax of the MOV instruction is TUTORIALS POINT Simply Easy Learning MOV destination source The MOV instruction may have one of the following five forms MOV register register MOV register immediate MOV memory immediate MOV register memory MOV memory register Please note that Both the operands in MOV operation should be of same size The value of source operand remains unchanged The MOV instruction causes ambiguity at times For example look at the statements MOV EBX MYTABLE Effective Address of MYTABLE in EBX MOV EBX 110 MYTABLE0 110 It is not clear whether you want to move a byte equivalent or word equivalent of the number 110 In such cases it is wise to use a type specifier Following table shows some of the common type specifiers Type Specifier Bytes addressed BYTE 1 WORD 2 DWORD 4 QWORD 8 TBYTE 10 EXAMPLE The following program illustrates some of the concepts discussed above It stores a name Zara Ali in the data section of the memory Then changes its value to another name Nuha Ali programmatically and displays both the names section text global main must be declared for linker ld main tell linker entry point writing the name Zara Ali mov edx9 message length mov ecx name message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov name dword Nuha Changed the name to Nuha Ali writing the name Nuha Ali mov edx8 message length mov ecxname message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite TUTORIALS POINT Simply Easy Learning int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data name db Zara Ali When the above code is compiled and executed it produces following result Zara Ali Nuha Ali TUTORIALS POINT Simply Easy Learning Assembly Variables NASM provides various define directives for reserving storage space for variables The define assembler directive is used for allocation of storage space It can be used to reserve as well as initialize one or more bytes Allocating Storage Space for Initialized Data The syntax for storage allocation statement for initialized data is variablename definedirective initialvalue initialvalue Where variablename is the identifier for each storage space The assembler associates an offset value for each variable name defined in the data segment There are five basic forms of the define directive Directive Purpose Storage Space DB Define Byte allocates 1 byte DW Define Word allocates 2 bytes DD Define Doubleword allocates 4 bytes DQ Define Quadword allocates 8 bytes DT Define Ten Bytes allocates 10 bytes Following are some examples of using define directives choice DB y number DW 12345 negnumber DW 12345 bignumber DQ 123456789 realnumber1 DD 1234 realnumber2 DQ 123456 Please note that Each byte of character is stored as its ASCII value in hexadecimal Each decimal value is automatically converted to its 16bit binary equivalent and stored as a hexadecimal number CHAPTER 8 TUTORIALS POINT Simply Easy Learning Processor uses the littleendian byte ordering Negative numbers are converted to its 2s complement representation Short and long floatingpoint numbers are represented using 32 or 64 bits respectively The following program shows use of the define directive section text global main must be declared for linker gcc main tell linker entry point mov edx1 message length mov ecxchoice message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data choice DB y When the above code is compiled and executed it produces following result y Allocating Storage Space for Uninitialized Data The reserve directives are used for reserving space for uninitialized data The reserve directives take a single operand that specifies the number of units of space to be reserved Each define directive has a related reserve directive There are five basic forms of the reserve directive Directive Purpose RESB Reserve a Byte RESW Reserve a Word RESD Reserve a Doubleword RESQ Reserve a Quadword REST Reserve a Ten Bytes Multiple Definitions You can have multiple data definition statements in a program For example choice DB Y ASCII of y 79H number1 DW 12345 12345D 3039H number2 DD 12345679 123456789D 75BCD15H The assembler allocates contiguous memory for multiple variable definitions TUTORIALS POINT Simply Easy Learning Multiple Initializations The TIMES directive allows multiple initializations to the same value For example an array named marks of size 9 can be defined and initialized to zero using the following statement marks TIMES 9 DW 0 The TIMES directive is useful in defining arrays and tables The following program displays 9 asterisks on the screen section text global main must be declared for linker ld main tell linker entry point mov edx9 message length mov ecx stars message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data stars times 9 db When the above code is compiled and executed it produces following result TUTORIALS POINT Simply Easy Learning Assembly Constants There are several directives provided by NASM that define constants We have already used the EQU directive in previous chapters We will particularly discuss three directives EQU assign define The EQU Directive The EQU directive is used for defining constants The syntax of the EQU directive is as follows CONSTANTNAME EQU expression For example TOTALSTUDENTS equ 50 You can then use this constant value in your code like mov ecx TOTALSTUDENTS cmp eax TOTALSTUDENTS The operand of an EQU statement can be an expression LENGTH equ 20 WIDTH equ 10 AREA equ length width Above code segment would define AREA as 200 Example The following example illustrates the use of the EQU directive SYSEXIT equ 1 SYSWRITE equ 4 CHAPTER 9 TUTORIALS POINT Simply Easy Learning STDIN equ 0 STDOUT equ 1 section text global main must be declared for using gcc main tell linker entry point mov eax SYSWRITE mov ebx STDOUT mov ecx msg1 mov edx len1 int 0x80 mov eax SYSWRITE mov ebx STDOUT mov ecx msg2 mov edx len2 int 0x80 mov eax SYSWRITE mov ebx STDOUT mov ecx msg3 mov edx len3 int 0x80 mov eaxSYSEXIT system call number sysexit int 0x80 call kernel section data msg1 db Hello programmers0xA0xD len1 equ msg1 msg2 db Welcome to the world of 0xA0xD len2 equ msg2 msg3 db Linux assembly programming len3 equ msg3 When the above code is compiled and executed it produces following result Hello programmers Welcome to the world of Linux assembly programming The assign Directive The assign directive can be used to define numeric constants like the EQU directive This directive allows redefinition For example you may define the constant TOTAL as assign TOTAL 10 Later in the code you can redefine it as assign TOTAL 20 This directive is casesensitive The define Directive The define directive allows defining both numeric and string constants This directive is similar to the define in C For example you may define the constant PTR as define PTR EBP4 TUTORIALS POINT Simply Easy Learning The above code replaces PTR by EBP4 This directive also allows redefinition and it is case sensitive TUTORIALS POINT Simply Easy Learning Arithmetic Instructions The INC Instruction The INC instruction is used for incrementing an operand by one It works on a single operand that can be either in a register or in memory SYNTAX The INC instruction has the following syntax INC destination The operand destination could be an 8bit 16bit or 32bit operand EXAMPLE INC EBX Increments 32bit register INC DL Increments 8bit register INC count Increments the count variable The DEC Instruction The DEC instruction is used for decrementing an operand by one It works on a single operand that can be either in a register or in memory SYNTAX The DEC instruction has the following syntax DEC destination The operand destination could be an 8bit 16bit or 32bit operand EXAMPLE segment data count dw 0 value db 15 segment text inc count CHAPTER 10 TUTORIALS POINT Simply Easy Learning dec value mov ebx count inc word ebx mov esi value dec byte esi The ADD and SUB Instructions The ADD and SUB instructions are used for performing simple additionsubtraction of binary data in byte word and doubleword size ie for adding or subtracting 8bit 16bit or 32bit operands respectively SYNTAX The ADD and SUB instructions have the following syntax ADDSUB destination source The ADDSUB instruction can take place between Register to register Memory to register Register to memory Register to constant data Memory to constant data However like other instructions memorytomemory operations are not possible using ADDSUB instructions An ADD or SUB operation sets or clears the overflow and carry flags EXAMPLE The following example asks two digits from the user stores the digits in the EAX and EBX register respectively adds the values stores the result in a memory location res and finally displays the result SYSEXIT equ 1 SYSREAD equ 3 SYSWRITE equ 4 STDIN equ 0 STDOUT equ 1 segment data msg1 db Enter a digit 0xA0xD len1 equ msg1 msg2 db Please enter a second digit 0xA0xD len2 equ msg2 msg3 db The sum is len3 equ msg3 segment bss TUTORIALS POINT Simply Easy Learning num1 resb 2 num2 resb 2 res resb 1 section text global main must be declared for using gcc main tell linker entry point mov eax SYSWRITE mov ebx STDOUT mov ecx msg1 mov edx len1 int 0x80 mov eax SYSREAD mov ebx STDIN mov ecx num1 mov edx 2 int 0x80 mov eax SYSWRITE mov ebx STDOUT mov ecx msg2 mov edx len2 int 0x80 mov eax SYSREAD mov ebx STDIN mov ecx num2 mov edx 2 int 0x80 mov eax SYSWRITE mov ebx STDOUT mov ecx msg3 mov edx len3 int 0x80 moving the first number to eax register and second number to ebx and subtracting ascii 0 to convert it into a decimal number mov eax number1 sub eax 0 mov ebx number2 sub ebx 0 add eax and ebx add eax ebx add 0 to to convert the sum from decimal to ASCII add eax 0 storing the sum in memory location res mov res eax print the sum mov eax SYSWRITE mov ebx STDOUT mov ecx res mov edx 1 int 0x80 exit mov eax SYSEXIT xor ebx ebx TUTORIALS POINT Simply Easy Learning int 0x80 When the above code is compiled and executed it produces following result Enter a digit 3 Please enter a second digit 4 The sum is 7 The program with hardcoded variables section text global main must be declared for using gcc main tell linker entry point mov eax3 sub eax 0 mov ebx 4 sub ebx 0 add eax ebx add eax 0 mov sum eax mov ecxmsg mov edx len mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel nwln mov ecxsum mov edx 1 mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data msg db The sum is 0xA0xD len equ msg segment bss sum resb 1 When the above code is compiled and executed it produces following result The sum is 7 The MULIMUL Instruction There are two instructions for multiplying binary data The MUL Multiply instruction handles unsigned data and the IMUL Integer Multiply handles signed data Both instructions affect the Carry and Overflow flag SYNTAX The syntax for the MULIMUL instructions is as follows MULIMUL multiplier TUTORIALS POINT Simply Easy Learning Multiplicand in both cases will be in an accumulator depending upon the size of the multiplicand and the multiplier and the generated product is also stored in two registers depending upon the size of the operands Following section explains MULL instructions with three different cases SN Scenarios 1 When two bytes are multiplied The multiplicand is in the AL register and the multiplier is a byte in the memory or in another register The product is in AX High order 8 bits of the product is stored in AH and the low order 8 bits are stored in AL 2 When two oneword values are multiplied The multiplicand should be in the AX register and the multiplier is a word in memory or another register For example for an instruction like MUL DX you must store the multiplier in DX and the multiplicand in AX The resultant product is a double word which will need two registers The High order leftmost portion gets stored in DX and the lowerorder rightmost portion gets stored in AX 3 When two doubleword values are multiplied When two doubleword values are multiplied the multiplicand should be in EAX and the multiplier is a doubleword value stored in memory or in another register The product generated is stored in the EDXEAX registers ie the high order 32 bits gets stored in the EDX register and the low order 32bits are stored in the EAX register EXAMPLE MOV AL 10 MOV DL 25 MUL DL MOV DL 0FFH DL 1 MOV AL 0BEH AL 66 IMUL DL EXAMPLE The following example multiplies 3 with 2 and displays the result section text TUTORIALS POINT Simply Easy Learning global main must be declared for using gcc main tell linker entry point mov al3 sub al 0 mov bl 2 sub bl 0 mul bl add al 0 mov res al mov ecxmsg mov edx len mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel nwln mov ecxres mov edx 1 mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data msg db The result is 0xA0xD len equ msg segment bss res resb 1 When the above code is compiled and executed it produces following result The result is 6 The DIVIDIV Instructions The division operation generates two elements a quotient and a remainder In case of multiplication overflow does not occur because doublelength registers are used to keep the product However in case of division overflow may occur The processor generates an interrupt if overflow occurs The DIV Divide instruction is used or unsigned data and the IDIV Integer Divide is used for signed data SYNTAX The format for the DIVIDIV instruction DIVIDIV divisor The dividend is in an accumulator Both the instructions can work with 8bit 16bit or 32bit operands The operation affects all six status flags Following section explains three cases of division with different operand size SN Scenarios 1 When the divisor is 1 byte The dividend is assumed to be in the AX register 16 bits After division the quotient goes to the AL register and the remainder goes to the AH register TUTORIALS POINT Simply Easy Learning 2 When the divisor is 1 word The dividend is assumed to be 32 bits long and in the DXAX registers The high order 16 bits are in DX and the low order 16 bits are in AX After division the 16 bit quotient goes to the AX register and the 16 bit remainder goes to the DX register 3 When the divisor is doubleword The dividend is assumed to be 64 bits long and in the EDXEAX registers The high order 32 bits are in EDX and the low order 32 bits are in EAX After division the 32 bit quotient goes to the EAX register and the 32 bit remainder goes to the EDX register EXAMPLE The following example divides 8 with 2 The dividend 8 is stored in the 16 bit AX register and thedivisor 2 is stored in the 8 bit BL register section text global main must be declared for using gcc main tell linker entry point mov ax8 sub ax 0 mov bl 2 sub bl 0 div bl add ax 0 TUTORIALS POINT Simply Easy Learning mov res ax mov ecxmsg mov edx len mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel nwln mov ecxres mov edx 1 mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data msg db The result is 0xA0xD len equ msg segment bss res resb 1 When the above code is compiled and executed it produces following result The result is 4 TUTORIALS POINT Simply Easy Learning Logical Instructions The processor instruction set provides the instructions AND OR XOR TEST and NOT Boolean logic which tests sets and clears the bits according to the need of the program The format for these instructions SN Instruction Format 1 AND AND operand1 operand2 2 OR OR operand1 operand2 3 XOR XOR operand1 operand2 4 TEST TEST operand1 operand2 5 NOT NOT operand1 The first operand in all the cases could be either in register or in memory The second operand could be either in registermemory or an immediate constant value However memory to memory operations are not possible These instructions compare or match bits of the operands and set the CF OF PF SF and ZF flags The AND Instruction The AND instruction is used for supporting logical expressions by performing bitwise AND operation The bitwise AND operation returns 1 if the matching bits from both the operands are 1 otherwise it returns 0 For example Operand1 0101 Operand2 0011 After AND Operand1 0001 The AND operation can be used for clearing one or more bits For example say the BL register contains 0011 1010 If you need to clear the high order bits to zero you AND it with 0FH AND BL 0FH This sets BL to 0000 1010 Lets take up another example If you want to check whether a given number is odd or even a simple test would be to check the least significant bit of the number If this is 1 the number is odd else the number is even Assuming the number is in AL register we can write CHAPTER 11 TUTORIALS POINT Simply Easy Learning AND AL 01H ANDing with 0000 0001 JZ EVENNUMBER The following program illustrates this Example section text global main must be declared for using gcc main tell linker entry point mov ax 8h getting 8 in the ax and ax 1 and ax with 1 jz evnn mov eax 4 system call number syswrite mov ebx 1 file descriptor stdout mov ecx oddmsg message to write mov edx len2 length of message int 0x80 call kernel jmp outprog evnn mov ah 09h mov eax 4 system call number syswrite mov ebx 1 file descriptor stdout mov ecx evenmsg message to write mov edx len1 length of message int 0x80 call kernel outprog mov eax1 system call number sysexit int 0x80 call kernel section data evenmsg db Even Number message showing even number len1 equ evenmsg oddmsg db Odd Number message showing odd number len2 equ oddmsg When the above code is compiled and executed it produces following result Even Number Change the value in the ax register with an odd digit like mov ax 9h getting 9 in the ax The program would display Odd Number Similarly to clear the entire register you can AND it with 00H The OR Instruction The OR instruction is used for supporting logical expression by performing bitwise OR operation The bitwise OR operator returns 1 if the matching bits from either or both operands are one It returns 0 if both the bits are zero For example Operand1 0101 Operand2 0011 TUTORIALS POINT Simply Easy Learning After OR Operand1 0111 The OR operation can be used for setting one or more bits For example let us assume the AL register contains 0011 1010 you need to set the four low order bits you can OR it with a value 0000 1111 ie FH OR BL 0FH This sets BL to 0011 1111 Example The following example demonstrates the OR instruction Let us store the value 5 and 3 in the AL and the BL register respectively Then the instruction OR AL BL should store 7 in the AL register section text global main must be declared for using gcc main tell linker entry point mov al 5 getting 5 in the al mov bl 3 getting 3 in the bl or al bl or al and bl registers result should be 7 add al byte 0 converting decimal to ascii mov result al mov eax 4 mov ebx 1 mov ecx result mov edx 1 int 0x80 outprog mov eax1 system call number sysexit int 0x80 call kernel section bss result resb 1 When the above code is compiled and executed it produces following result 7 The XOR Instruction The XOR instruction implements the bitwise XOR operation The XOR operation sets the resultant bit to 1 if and only if the bits from the operands are different If the bits from the operands are same both 0 or both 1 the resultant bit is cleared to 0 For example Operand1 0101 Operand2 0011 After XOR Operand1 0110 XORing an operand with itself changes the operand to 0 This is used to clear a register XOR EAX EAX TUTORIALS POINT Simply Easy Learning The TEST Instruction The TEST instruction works same as the AND operation but unlike AND instruction it does not change the first operand So if we need to check whether a number in a register is even or odd we can also do this using the TEST instruction without changing the original number TEST AL 01H JZ EVENNUMBER The NOT Instruction The NOT instruction implements the bitwise NOT operation NOT operation reverses the bits in an operand The operand could be either in a register or in the memory For example Operand1 0101 0011 After NOT Operand1 1010 1100 TUTORIALS POINT Simply Easy Learning Assembly Conditions Conditional execution in assembly language is accomplished by several looping and branching instructions These instructions can change the flow of control in a program Conditional execution is observed in two scenarios SN Conditional Instructions 1 Unconditional jump This is performed by the JMP instruction Conditional execution often involves a transfer of control to the address of an instruction that does not follow the currently executing instruction Transfer of control may be forward to execute a new set of instructions or backward to reexecute the same steps 2 Conditional jump This is performed by a set of jump instructions jcondition depending upon the condition The conditional instructions transfer the control by breaking the sequential flow and they do it by changing the offset value in IP Let us discuss the CMP instruction before discussing the conditional instructions The CMP Instruction The CMP instruction compares two operands It is generally used in conditional execution This instruction basically subtracts one operand from the other for comparing whether the operands are equal or not It does not disturb the destination or source operands It is used along with the conditional jump instruction for decision making SYNTAX CMP destination source CMP compares two numeric data fields The destination operand could be either in register or in memory The source operand could be a constant immediate data register or memory EXAMPLE CMP DX 00 Compare the DX value with zero JE L7 If yes then jump to label L7 CHAPTER 12 TUTORIALS POINT Simply Easy Learning L7 CMP is often used for comparing whether a counter value has reached the number of time a loop needs to be run Consider the following typical condition INC EDX CMP EDX 10 Compares whether the counter has reached 10 JLE LP1 If it is less than or equal to 10 then jump to LP1 Unconditional Jump As mentioned earlier this is performed by the JMP instruction Conditional execution often involves a transfer of control to the address of an instruction that does not follow the currently executing instruction Transfer of control may be forward to execute a new set of instructions or backward to reexecute the same steps SYNTAX The JMP instruction provides a label name where the flow of control is transferred immediately The syntax of the JMP instruction is JMP label EXAMPLE The following code snippet illustrates the JMP instruction MOV AX 00 Initializing AX to 0 MOV BX 00 Initializing BX to 0 MOV CX 01 Initializing CX to 1 L20 ADD AX 01 Increment AX ADD BX AX Add AX to BX SHL CX 1 shift left CX this in turn doubles the CX value JMP L20 repeats the statements Conditional Jump If some specified condition is satisfied in conditional jump the control flow is transferred to a target instruction There are numerous conditional jump instructions depending upon the condition and data Following are the conditional jump instructions used on signed data used for arithmetic operations Instruction Description Flags tested JEJZ Jump Equal or Jump Zero ZF JNEJNZ Jump not Equal or Jump Not Zero ZF JGJNLE Jump Greater or Jump Not LessEqual OF SF ZF JGEJNL Jump Greater or Jump Not Less OF SF JLJNGE Jump Less or Jump Not GreaterEqual OF SF JLEJNG Jump LessEqual or Jump Not Greater OF SF ZF Following are the conditional jump instructions used on unsigned data used for logical operations Instruction Description Flags tested TUTORIALS POINT Simply Easy Learning JEJZ Jump Equal or Jump Zero ZF JNEJNZ Jump not Equal or Jump Not Zero ZF JAJNBE Jump Above or Jump Not BelowEqual CF ZF JAEJNB Jump AboveEqual or Jump Not Below CF JBJNAE Jump Below or Jump Not AboveEqual CF JBEJNA Jump BelowEqual or Jump Not Above AF CF The following conditional jump instructions have special uses and check the value of flags Instruction Description Flags tested JXCZ Jump if CX is Zero none JC Jump If Carry CF JNC Jump If No Carry CF JO Jump If Overflow OF JNO Jump If No Overflow OF JPJPE Jump Parity or Jump Parity Even PF JNPJPO Jump No Parity or Jump Parity Odd PF JS Jump Sign negative value SF JNS Jump No Sign positive value SF The syntax for the Jcondition set of instructions Example CMP AL BL JE EQUAL CMP AL BH JE EQUAL CMP AL CL JE EQUAL NONEQUAL EQUAL Example The following program displays the largest of three variables The variables are doubledigit variables The three variables num1 num2 and num3 have values 47 72 and 31 respectively section text global main must be declared for using gcc main tell linker entry point mov ecx num1 cmp ecx num2 jg checkthirdnum mov ecx num3 checkthirdnum cmp ecx num3 TUTORIALS POINT Simply Easy Learning jg exit mov ecx num3 exit mov largest word ecx mov ecxmsg mov edx len mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel nwln mov ecxlargest mov edx 2 mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax 1 int 80h section data msg db The largest digit is 0xA0xD len equ msg num1 dd 47 num2 dd 22 num3 dd 31 segment bss largest resb 2 When the above code is compiled and executed it produces following result The largest digit is 47 TUTORIALS POINT Simply Easy Learning Assembly Loops The JMP instruction can be used for implementing loops For example the following code snippet can be used for executing the loopbody 10 times MOV CL 10 L1 LOOPBODY DEC CL JNZ L1 The processor instruction set however includes a group of loop instructions for implementing iteration The basic LOOP instruction has the following syntax LOOP label Where label is the target label that identifies the target instruction as in the jump instructions The LOOP instruction assumes that the ECX register contains the loop count When the loop instruction is executed the ECX register is decremented and the control jumps to the target label until the ECX register value ie the counter reaches the value zero The above code snippet could be written as mov ECX10 l1 loop body loop l1 Example The following program prints the number 1 to 9 on the screen section text global main must be declared for using gcc main tell linker entry point mov ecx10 mov eax 1 l1 mov num eax mov eax 4 mov ebx 1 push ecx CHAPTER 13 TUTORIALS POINT Simply Easy Learning mov ecx num mov edx 1 int 0x80 mov eax num sub eax 0 inc eax add eax 0 pop ecx loop l1 mov eax1 system call number sysexit int 0x80 call kernel section bss num resb 1 When the above code is compiled and executed it produces following result 123456789 TUTORIALS POINT Simply Easy Learning Assembly Numbers Numerical data is generally represented in binary system Arithmetic instructions operate on binary data When numbers are displayed on screen or entered from keyboard they are in ASCII form So far we have converted this input data in ASCII form to binary for arithmetic calculations and converted the result back to binary The following code shows this section text global main must be declared for using gcc main tell linker entry point mov eax3 sub eax 0 mov ebx 4 sub ebx 0 add eax ebx add eax 0 mov sum eax mov ecxmsg mov edx len mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel nwln mov ecxsum mov edx 1 mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data msg db The sum is 0xA0xD len equ msg segment bss sum resb 1 When the above code is compiled and executed it produces following result The sum is 7 CHAPTER 14 TUTORIALS POINT Simply Easy Learning Such conversions are however has an overhead and assembly language programming allows processing numbers in a more efficient way in the binary form Decimal numbers can be represented in two forms ASCII form BCD or Binary Coded Decimal form ASCII Representation In ASCII representation decimal numbers are stored as string of ASCII characters For example the decimal value 1234 is stored as 31 32 33 34H Where 31H is ASCII value for 1 32H is ASCII value for 2 and so on There are the following four instructions for processing numbers in ASCII representation AAA ASCII Adjust After Addition AAS ASCII Adjust After Subtraction AAM ASCII Adjust After Multiplication AAD ASCII Adjust Before Division These instructions do not take any operands and assumes the required operand to be in the AL register The following example uses the AAS instruction to demonstrate the concept section text global main must be declared for using gcc main tell linker entry point sub ah ah mov al 9 sub al 3 aas or al 30h mov res ax mov edxlen message length mov ecxmsg message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov edx1 message length mov ecxres message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data msg db The Result is0xa len equ msg section bss res resb 1 When the above code is compiled and executed it produces following result The Result is 6 TUTORIALS POINT Simply Easy Learning BCD Representation There are two types of BCD representation Unpacked BCD representation Packed BCD representation In unpacked BCD representation each byte stores the binary equivalent of a decimal digit For example the number 1234 is stored as 01 02 03 04H There are two instructions for processing these numbers AAM ASCII Adjust After Multiplication AAD ASCII Adjust Before Division The four ASCII adjust instructions AAA AAS AAM and AAD can also be used with unpacked BCD representation In packed BCD representation each digit is stored using four bits Two decimal digits are packed into a byte For example the number 1234 is stored as 12 34H There are two instructions for processing these numbers DAA Decimal Adjust After Addition DAS decimal Adjust After Subtraction There is no support for multiplication and division in packed BCD representation Example The following program adds up two 5digit decimal numbers and displays the sum It uses the above concepts section text global main must be declared for using gcc main tell linker entry point mov esi 4 pointing to the rightmost digit mov ecx 5 num of digits clc addloop mov al num1 esi adc al num2 esi aaa pushf or al 30h popf mov sum esi al dec esi loop addloop mov edxlen message length TUTORIALS POINT Simply Easy Learning mov ecxmsg message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov edx5 message length mov ecxsum message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data msg db The Sum is0xa len equ msg num1 db 12345 num2 db 23456 sum db When the above code is compiled and executed it produces following result The Sum is 35801 TUTORIALS POINT Simply Easy Learning Assembly Strings We have already used variable lengths strings in our previous examples You must have noticed that the variable lengths strings can have as many characters as required Generally we specify the length of the string by either of the two ways Explicitly storing string length Using a sentinel character We can store the string length explicitly by using the location counter symbol that represents the current value of the location counter In the following example msg db Hello world0xa our dear string len equ msg length of our dear string points to the byte after the last character of the string variable msg Therefore msg gives the length of the string We can also write msg db Hello world0xa our dear string len equ 13 length of our dear string Alternatively you can store strings with a trailing sentinel character to delimit a string instead of storing the string length explicitly The sentinel character should be a special character that does not appear within a string For example message DB I am loving it 0 String Instructions Each string instruction may require a source operand a destination operand or both For 32bit segments string instructions use ESI and EDI registers to point to the source and destination operands respectively For 16bit segments however the SI and the DI registers are used to point to the source and destination respectively There are five basic instructions for processing strings They are MOVS This instruction moves 1 Byte Word or Doubleword of data from memory location to another CHAPTER 15 TUTORIALS POINT Simply Easy Learning LODS This instruction loads from memory If the operand is of one byte it is loaded into the AL register if the operand is one word it is loaded into the AX register and a doubleword is loaded into the EAX register STOS This instruction stores data from register AL AX or EAX to memory CMPS This instruction compares two data items in memory Data could be of a byte size word or doubleword SCAS This instruction compares the contents of a register AL AX or EAX with the contents of an item in memory Each of the above instruction has a byte word and doubleword version and string instructions can be repeated by using a repetition prefix These instructions use the ESDI and DSSI pair of registers where DI and SI registers contain valid offset addresses that refers to bytes stored in memory SI is normally associated with DS data segment and DI is always associated with ES extra segment The DSSI or ESI and ESDI or EDI registers point to the source and destination operands respectively The source operand is assumed to be at DSSI or ESI and the destination operand at ESDI or EDI in memory For 16bit addresses the SI and DI registers are used and for 32bit addresses the ESI and EDI registers are used The following table provides various versions of string instructions and the assumed space of the operands Basic Instruction Operands at Byte Operation Word Operation Double word Operation MOVS ESDI DSEI MOVSB MOVSW MOVSD LODS AX DSSI LODSB LODSW LODSD STOS ESDI AX STOSB STOSW STOSD CMPS DSSI ES DI CMPSB CMPSW CMPSD SCAS ESDI AX SCASB SCASW SCASD MOVS The MOVS instruction is used to copy a data item byte word or doubleword from the source string to the destination string The source string is pointed by DSSI and the destination string is pointed by ESDI The following example explains the concept section text global main must be declared for using gcc main tell linker entry point mov ecx len mov esi s1 mov edi s2 cld rep movsb mov edx20 message length mov ecxs2 message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data s1 db Hello world0 string 1 TUTORIALS POINT Simply Easy Learning len equ s1 section bss s2 resb 20 destination When the above code is compiled and executed it produces following result Hello world LODS In cryptography a Caesar cipher is one of the simplest known encryption techniques In this method each letter in the data to be encrypted is replaced by a letter some fixed number of positions down the alphabet In this example let us encrypt a data by simply replacing each alphabet in it with a shift of two alphabets so a will be substituted by c b with d and so on We use LODS to load the original string password into the memory section text global main must be declared for using gcc main tell linker entry point mov ecx len mov esi s1 mov edi s2 loophere lodsb add al 02 stosb loop loophere cld rep movsb mov edx20 message length mov ecxs2 message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data s1 db password 0 source len equ s1 section bss s2 resb 10 destination When the above code is compiled and executed it produces following result rcuuyqtf STOS The STOS instruction copies the data item from AL for bytes STOSB AX for words STOSW or EAX for doublewords STOSD to the destination string pointed to by ESDI in memory The following example demonstrates use of the LODS and STOS instruction to convert an upper case string to its lower case value section text global main must be declared for using gcc main tell linker entry point TUTORIALS POINT Simply Easy Learning mov ecx len mov esi s1 mov edi s2 loophere lodsb or al 20h stosb loop loophere cld rep movsb mov edx20 message length mov ecxs2 message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel section data s1 db HELLO WORLD 0 source len equ s1 section bss s2 resb 20 destination When the above code is compiled and executed it produces following result hello world CMPS The CMPS instruction compares two strings This instruction compares two data items of one byte word or doubleword pointed to by the DSSI and ESDI registers and sets the flags accordingly You can also use the conditional jump instructions along with this instruction The following example demonstrates comparing two strings using the CMPS instruction section text global main must be declared for using gcc main tell linker entry point mov esi s1 mov edi s2 mov ecx lens2 cld repe cmpsb jecxz equal jump when ecx is zero If not equal then the following code mov eax 4 mov ebx 1 mov ecx msgneq mov edx lenneq int 80h jmp exit equal mov eax 4 mov ebx 1 mov ecx msgeq mov edx leneq int 80h exit mov eax 1 TUTORIALS POINT Simply Easy Learning mov ebx 0 int 80h section data s1 db Hello world0 our first string lens1 equ s1 s2 db Hello there 0 our second string lens2 equ s2 msgeq db Strings are equal 0xa leneq equ msgeq msgneq db Strings are not equal lenneq equ msgneq When the above code is compiled and executed it produces following result Strings are not equal SCAS The SCAS instruction is used for searching a particular character or set of characters in a string The data item to be searched should be in AL for SCASB AX for SCASW or EAX for SCASD registers The string to be searched should be in memory and pointed by the ESDI or EDI register Look at the following program to understand the concept section text global main must be declared for using gcc main tell linker entry point mov ecxlen mov edimystring mov al e cld repne scasb je found when found If not not then the following code mov eax4 mov ebx1 mov ecxmsgnotfound mov edxlennotfound int 80h jmp exit found mov eax4 mov ebx1 mov ecxmsgfound mov edxlenfound int 80h exit mov eax1 mov ebx0 int 80h section data mystring db hello world 0 len equ mystring msgfound db found 0xa lenfound equ msgfound msgnotfound db not found lennotfound equ msgnotfound When the above code is compiled and executed it produces following result TUTORIALS POINT Simply Easy Learning found Repetition Prefixes The REP prefix when set before a string instruction for example REP MOVSB causes repetition of the instruction based on a counter placed at the CX register REP executes the instruction decreases CX by 1 and checks whether CX is zero It repeats the instruction processing until CX is zero The Direction Flag DF determines the direction of the operation Use CLD Clear Direction Flag DF 0 to make the operation left to right Use STD Set Direction Flag DF 1 to make the operation right to left The REP prefix also has the following variations REP it is the unconditional repeat It repeats the operation until CX is zero REPE or REPZ It is conditional repeat It repeats the operation while the zero flag indicate equalzero It stops when the ZF indicates not equalzero or when CX is zero REPNE or REPNZ It is also conditional repeat It repeats the operation while the zero flag indicate not equalzero It stops when the ZF indicates equalzero or when CX is decremented to zero TUTORIALS POINT Simply Easy Learning Assembly Arrays We have already discussed that the data definition directives to the assembler are used for allocating storage for variables The variable could also be initialized with some specific value The initialized value could be specified in hexadecimal decimal or binary form For example we can define a word variable months in either of the following way MONTHS DW 12 MONTHS DW 0CH MONTHS DW 0110B The data definition directives can also be used for defining a one dimensional array Let us define a one dimensional array of numbers NUMBERS DW 34 45 56 67 75 89 The above definition declares an array of six words each initialized with the numbers 34 45 56 67 75 89 This allocates 2x6 12 bytes of consecutive memory space The symbolic address of the first number will be NUMBERS and that of the second number will be NUMBERS 2 and so on Let us take up another example You can define an array named inventory of size 8 and initialize all the values with zero as INVENTORY DW 0 DW 0 DW 0 DW 0 DW 0 DW 0 DW 0 DW 0 Which can be abbreviated as INVENTORY DW 0 0 0 0 0 0 0 0 The TIMES directive can also be used for multiple initializations to the same value Using TIMES the INVENTORY array can be defined as INVENTORY TIMES 8 DW 0 CHAPTER 16 TUTORIALS POINT Simply Easy Learning Example The following example demonstrates the above concepts by defining a 3 element array x which stores three values 2 3 and 4 It adds the values in the array and displays the sum 9 section text global main must be declared for linker ld main mov eax3 number bytes to be summed mov ebx0 EBX will store the sum mov ecx x ECX will point to the current element to be summed top add ebx ecx add ecx1 move pointer to next element dec eax decrement counter jnz top if counter not 0 then loop again done add ebx 0 mov sumbyte ebx done store result in sum display mov edx1 message length mov ecx sum message to write mov ebx 1 file descriptor stdout mov eax 4 system call number syswrite int 0x80 call kernel mov eax 1 system call number sysexit int 0x80 call kernel section data global x x db 2 db 4 db 3 sum db 0 When the above code is compiled and executed it produces following result 9 TUTORIALS POINT Simply Easy Learning Assembly Procedures Procedures or subroutines are very important in assembly language as the assembly language programs tend to be large in size Procedures are identified by a name Following this name the body of the procedure is described which perform a welldefined job End of the procedure is indicated by a return statement Syntax Following is the syntax to define a procedure procname procedure body ret The procedure is called from another function by using the CALL instruction The CALL instruction should have the name of the called procedure as argument as shown below CALL procname The called procedure returns the control to the calling procedure by using the RET instruction Example Let us write a very simple procedure named sum that adds the variables stored in the ECX and EDX register and returns the sum in the EAX register section text global main must be declared for using gcc main tell linker entry point mov ecx4 sub ecx 0 mov edx 5 sub edx 0 call sum call sum procedure mov res eax mov ecx msg mov edx len mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel nwln CHAPTER 17 TUTORIALS POINT Simply Easy Learning mov ecx res mov edx 1 mov ebx 1 file descriptor stdout mov eax 4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel sum mov eax ecx add eax edx add eax 0 ret section data msg db The sum is 0xA0xD len equ msg segment bss res resb 1 When the above code is compiled and executed it produces following result The sum is 9 Stacks Data Structure A stack is an arraylike data structure in the memory in which data can be stored and removed from a location called the top of the stack The data need to be stored is pushed into the stack and data to be retrieved is popped out from the stack Stack is a LIFO data structure ie the data stored first is retrieved last Assembly language provides two instructions for stack operations PUSH and POP These instructions have syntaxes like PUSH operand POP addressregister The memory space reserved in the stack segment is used for implementing stack The registers SS and ESP or SP are used for implementing the stack The top of the stack which points to the last data item inserted into the stack is pointed to by the SSESP register where the SS register points to the beginning of the stack segment and the SP or ESP gives the offset into the stack segment The stack implementation has the following characteristics Only words or doublewords could be saved into the stack not a byte The stack grows in the reverse direction ie toward the lower memory address The top of the stack points to the last item inserted in the stack it points to the lower byte of the last word inserted As we discussed about storing the values of the registers in the stack before using them for some use it can be done in following way Save the AX and BX registers in the stack PUSH AX PUSH BX Use the registers for other purpose MOV AX VALUE1 TUTORIALS POINT Simply Easy Learning MOV BX VALUE2 MOV VALUE1 AX MOV VALUE2 BX Restore the original values POP AX POP BX EXAMPLE The following program displays the entire ASCII character set The main program calls a procedure named display which displays the ASCII character set section text global main must be declared for using gcc main tell linker entry point call display mov eax1 system call number sysexit int 0x80 call kernel display mov ecx 256 next push ecx mov eax 4 mov ebx 1 mov ecx achar mov edx 1 int 80h pop ecx mov dx achar cmp byte achar 0dh inc byte achar loop next ret section data achar db 0 When the above code is compiled and executed it produces following result 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz TUTORIALS POINT Simply Easy Learning Assembly Recursion Arecursion procedure is one that calls itself There are two kinds of recursion direct and indirect In direct recursion the procedure calls itself and in indirect recursion the first procedure calls a second procedure which in turn calls the first procedure Recursion could be observed in numerous mathematical algorithms For example consider the case of calculating the factorial of a number Factorial of a number is given by the equation Fact n n fact n1 for n 0 For example factorial of 5 is 1 x 2 x 3 x 4 x 5 5 x factorial of 4 and this can be a good example of showing a recursive procedure Every recursive algorithm must have an ending condition ie the recursive calling of the program should be stopped when a condition is fulfilled In the case of factorial algorithm the end condition is reached when n is 0 The following program shows how factorial n is implemented in assembly language To keep the program simple we will calculate factorial 3 section text global main must be declared for using gcc main tell linker entry point mov bx 3 for calculating factorial 3 call procfact add ax 30h mov fact ax mov edxlen message length mov ecxmsg message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov edx1 message length mov ecxfact message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel mov eax1 system call number sysexit int 0x80 call kernel CHAPTER 18 TUTORIALS POINT Simply Easy Learning procfact cmp bl 1 jg docalculation mov ax 1 ret docalculation dec bl call procfact inc bl mul bl ax al bl ret section data msg db Factorial 3 is0xa len equ msg section bss fact resb 1 When the above code is compiled and executed it produces following result Factorial 3 is 6 TUTORIALS POINT Simply Easy Learning Assembly Macros Writing a macro is another way of ensuring modular programming in assembly language A macro is a sequence of instructions assigned by a name and could be used anywhere in the program In NASM macros are defined with macro and endmacro directives The macro begins with the macro directive and ends with the endmacro directive The Syntax for macro definition macro macroname numberofparams macro body endmacro Where numberofparams specifies the number parameters macroname specifies the name of the macro The macro is invoked by using the macro name along with the necessary parameters When you need to use some sequence of instructions many times in a program you can put those instructions in a macro and use it instead of writing the instructions all the time For example a very common need for programs is to write a string of characters in the screen For displaying a string of characters you need the following sequence of instructions mov edxlen message length mov ecxmsg message to write mov ebx1 file descriptor stdout mov eax4 system call number syswrite int 0x80 call kernel We have observed that some instructions like IMUL IDIV INT etc need some of the information to be stored in some particular registers and even returns values in some specific registers If the program was already using those registers for keeping important data then the existing data from these registers should be saved in the stack and restored after the instruction is executed In the above example of displaying a character string also the registers EAX EBX ECX and EDX we will used by the INT 80H function call So for each time you need to display on screen you need to save these registers on the stack invoke INT 80H and then restore the original value of the registers from the stack So it could be useful to write two macros for saving and restoring data CHAPTER 19 TUTORIALS POINT Simply Easy Learning Example Following example shows defining and using macros A macro with two parameters Implements the write system call macro writestring 2 mov eax 4 mov ebx 1 mov ecx 1 mov edx 2 int 80h endmacro section text global main must be declared for using gcc main tell linker entry point writestring msg1 len1 writestring msg2 len2 writestring msg3 len3 mov eax1 system call number sysexit int 0x80 call kernel section data msg1 db Hello programmers0xA0xD len1 equ msg1 msg2 db Welcome to the world of 0xA0xD len2 equ msg2 msg3 db Linux assembly programming len3 equ msg3 When the above code is compiled and executed it produces following result Hello programmers Welcome to the world of Linux assembly programming TUTORIALS POINT Simply Easy Learning Assembly File Management The system considers any input or output data as stream of bytes There are three standard file streams Standard input stdin Standard output stdout Standard error stderr File Descriptor A file descriptor is a 16bit integer assigned to a file as a file id When a new file is created or an existing file is opened the file descriptor is used for accessing the file File descriptor of the standard file streams stdin stdout and stderr are 0 1 and 2 respectively File Pointer A file pointer specifies the location for a subsequent readwrite operation in the file in terms of bytes Each file is considered as a sequence of bytes Each open file is associated with a file pointer that specifies an offset in bytes relative to the beginning of the file When a file is opened the file pointer is set to zero File Handling System Calls The following table briefly describes the system calls related to file handling eax Name ebx ecx edx 2 sysfork struct ptregs 3 sysread unsigned int char sizet 4 syswrite unsigned int const char sizet 5 sysopen const char int int 6 sysclose unsigned int 8 syscreat const char int CHAPTER 20 TUTORIALS POINT Simply Easy Learning 19 syslseek unsigned int offt unsigned int The steps required for using the system calls are same as we discussed earlier Put the system call number in the EAX register Store the arguments to the system call in the registers EBX ECX etc Call the relevant interrupt 80h The result is usually returned in the EAX register Creating and Opening a File For creating and opening a file perform the following tasks Put the system call syscreat number 8 in the EAX register Put the filename in the EBX register Put the file permissions in the ECX register The system call returns the file descriptor of the created file in the EAX register in case of error the error code is in the EAX register Opening an Existing File For opening an existing file perform the following tasks Put the system call sysopen number 5 in the EAX register Put the filename in the EBX register Put the file access mode in the ECX register Put the file permissions in the EDX register The system call returns the file descriptor of the created file in the EAX register in case of error the error code is in the EAX register Among the file access modes most commonly used are readonly 0 writeonly 1 and readwrite 2 Reading from a File For reading from a file perform the following tasks Put the system call sysread number 3 in the EAX register Put the file descriptor in the EBX register Put the pointer to the input buffer in the ECX register TUTORIALS POINT Simply Easy Learning Put the buffer size ie the number of bytes to read in the EDX register The system call returns the number of bytes read in the EAX register in case of error the error code is in the EAX register Writing to a File For writing to a file perform the following tasks Put the system call syswrite number 4 in the EAX register Put the file descriptor in the EBX register Put the pointer to the output buffer in the ECX register Put the buffer size ie the number of bytes to write in the EDX register The system call returns the actual number of bytes written in the EAX register in case of error the error code is in the EAX register Closing a File For closing a file perform the following tasks Put the system call sysclose number 6 in the EAX register Put the file descriptor in the EBX register The system call returns in case of error the error code in the EAX register Updating a File For updating a file perform the following tasks Put the system call syslseek number 19 in the EAX register Put the file descriptor in the EBX register Put the offset value in the ECX register Put the reference position for the offset in the EDX register The reference position could be Beginning of file value 0 Current position value 1 End of file value 2 The system call returns in case of error the error code in the EAX register TUTORIALS POINT Simply Easy Learning Example The following program creates and open a file named myfiletxt and writes a text Welcome to Tutorials Point in this file Next the program reads from the file and stores the data into a buffer named info Lastly it displays the text as stored in info section text global main must be declared for using gcc main tell linker entry point create the file mov eax 8 mov ebx filename mov ecx 0777 read write and execute by all int 0x80 call kernel mov fdout byte eax write into the file mov edxlen number of bytes mov ecx msg message to write mov ebx fdout file descriptor mov eax4 system call number syswrite int 0x80 call kernel close the file mov eax 6 mov ebx fdout write the message indicating end of file write mov eax 4 mov ebx 1 mov ecx msgdone mov edx lendone int 0x80 open the file for reading mov eax 5 mov ebx filename mov ecx 0 for read only access mov edx 0777 read write and execute by all int 0x80 mov fdin byte eax read from file mov eax 3 mov ebx fdin mov ecx info mov edx 26 int 0x80 close the file mov eax 6 mov ebx fdin print the info mov eax 4 mov ebx 1 mov ecx info mov edx 26 int 0x80 mov eax1 system call number sysexit TUTORIALS POINT Simply Easy Learning int 0x80 call kernel section data filename db myfiletxt msg db Welcome to Tutorials Point len equ msg msgdone db Written to file 0xa lendone equ msgdone section bss fdout resb 1 fdin resb 1 info resb 26 When the above code is compiled and executed it produces following result Written to file Welcome to Tutorials Point TUTORIALS POINT Simply Easy Learning Memory Management The sysbrk system call is provided by the kernel to allocate memory without the need of moving it later This call allocates memory right behind application image in memory This system function allows you to set the highest available address in the data section This system call takes one parameter which is the highest memory address need to be set This value is stored in the EBX register In case of any error sysbrk returns 1 or returns the negative error code itself The following example demonstrates dynamic memory allocation Example The following program allocates 16kb of memory using the sysbrk system call section text global main must be declared for using gcc main tell linker entry point mov eax 45 sysbrk xor ebx ebx int 80h add eax 16384 number of bytes to be reserved mov ebx eax mov eax 45 sysbrk int 80h cmp eax 0 jl exit exit if error mov edi eax EDI highest available address sub edi 4 pointing to the last DWORD mov ecx 4096 number of DWORDs allocated xor eax eax clear eax std backward rep stosd repete for entire allocated area cld put DF flag to normal state mov eax 4 mov ebx 1 mov ecx msg mov edx len int 80h print a message exit CHAPTER 21 TUTORIALS POINT Simply Easy Learning mov eax 1 xor ebx ebx int 80h section data msg db Allocated 16 kb of memory 10 len equ msg When the above code is compiled and executed it produces following result Allocated 16 kb of memory